Remove gpu shader optimatization for solid white or trans black colors

Running test on the added bench which draws a grid of all white paths, all blue paths, or alternating checkered white/blue paths.

With optimization in (ms):
         White       Blue        Checkered
Linux    ~80         ~80         ~160
N7       ~800        ~1100       ~1500
Moto-e   ~830        ~1100       ~2500

Without optimization in (ms):
         White       Blue        Checkered
Linux    ~80         ~80         ~80
N7       ~1100       ~1100       ~1100
Moto-e   ~1100       ~1100       ~1500

BUG=skia:
R=bsalomon@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/375823005
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 435d0cd..9e25a69 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -178,12 +178,8 @@
                 }
                 sharedState->fConstAttribColorIndex = -1;
                 break;
-            case GrGLProgramDesc::kSolidWhite_ColorInput:
-            case GrGLProgramDesc::kTransBlack_ColorInput:
-                sharedState->fConstAttribColorIndex = -1;
-                break;
             default:
-                SkFAIL("Unknown color type.");
+                SkFAIL("Unexpected color type.");
         }
     } else {
         sharedState->fConstAttribColorIndex = -1;
@@ -218,11 +214,10 @@
                 sharedState->fConstAttribCoverageIndex = -1;
                 break;
             case GrGLProgramDesc::kSolidWhite_ColorInput:
-            case GrGLProgramDesc::kTransBlack_ColorInput:
                 sharedState->fConstAttribCoverageIndex = -1;
                 break;
             default:
-                SkFAIL("Unknown coverage type.");
+                SkFAIL("Unexpected coverage type.");
         }
     } else {
         sharedState->fConstAttribCoverageIndex = -1;
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index ecd48e0..cff4a2b 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -89,11 +89,6 @@
     bool requiresLocalCoordAttrib = !(skipCoverage  && skipColor) &&
                                     drawState.hasLocalCoordAttribute();
 
-    bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
-    bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
-                             (!requiresColorAttrib && 0xffffffff == drawState.getColor()) ||
-                             (!inputColorIsUsed);
-
     int numEffects = (skipColor ? 0 : (drawState.numColorStages() - firstEffectiveColorStage)) +
                      (skipCoverage ? 0 : (drawState.numCoverageStages() - firstEffectiveCoverageStage));
 
@@ -148,11 +143,7 @@
 #endif
     bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();
 
-    if (colorIsTransBlack) {
-        header->fColorInput = kTransBlack_ColorInput;
-    } else if (colorIsSolidWhite) {
-        header->fColorInput = kSolidWhite_ColorInput;
-    } else if (defaultToUniformInputs && !requiresColorAttrib) {
+    if (defaultToUniformInputs && !requiresColorAttrib) {
         header->fColorInput = kUniform_ColorInput;
     } else {
         header->fColorInput = kAttribute_ColorInput;
@@ -161,9 +152,7 @@
 
     bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
 
-    if (skipCoverage) {
-        header->fCoverageInput = kTransBlack_ColorInput;
-    } else if (covIsSolidWhite || !inputCoverageIsUsed) {
+    if (covIsSolidWhite || !inputCoverageIsUsed) {
         header->fCoverageInput = kSolidWhite_ColorInput;
     } else if (defaultToUniformInputs && !requiresCoverageAttrib) {
         header->fCoverageInput = kUniform_ColorInput;
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 4b7de02..d0c35b3 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -164,10 +164,6 @@
             this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color",
                              &name);
         inputColor = GrGLSLExpr4(name);
-    } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) {
-        inputColor = GrGLSLExpr4(1);
-    } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) {
-        inputColor = GrGLSLExpr4(0);
     }
 
     if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) {
@@ -178,8 +174,6 @@
         inputCoverage = GrGLSLExpr4(name);
     } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) {
         inputCoverage = GrGLSLExpr4(1);
-    } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) {
-        inputCoverage = GrGLSLExpr4(0);
     }
 
     if (k110_GrGLSLGeneration != fGpu->glslGeneration()) {