Remove gpu shader optimatization for solid white or trans black colors
Running test on the added bench which draws a grid of all white paths, all blue paths, or alternating checkered white/blue paths.
With optimization in (ms):
White Blue Checkered
Linux ~80 ~80 ~160
N7 ~800 ~1100 ~1500
Moto-e ~830 ~1100 ~2500
Without optimization in (ms):
White Blue Checkered
Linux ~80 ~80 ~80
N7 ~1100 ~1100 ~1100
Moto-e ~1100 ~1100 ~1500
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/375823005
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 435d0cd..9e25a69 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -178,12 +178,8 @@
}
sharedState->fConstAttribColorIndex = -1;
break;
- case GrGLProgramDesc::kSolidWhite_ColorInput:
- case GrGLProgramDesc::kTransBlack_ColorInput:
- sharedState->fConstAttribColorIndex = -1;
- break;
default:
- SkFAIL("Unknown color type.");
+ SkFAIL("Unexpected color type.");
}
} else {
sharedState->fConstAttribColorIndex = -1;
@@ -218,11 +214,10 @@
sharedState->fConstAttribCoverageIndex = -1;
break;
case GrGLProgramDesc::kSolidWhite_ColorInput:
- case GrGLProgramDesc::kTransBlack_ColorInput:
sharedState->fConstAttribCoverageIndex = -1;
break;
default:
- SkFAIL("Unknown coverage type.");
+ SkFAIL("Unexpected coverage type.");
}
} else {
sharedState->fConstAttribCoverageIndex = -1;
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index ecd48e0..cff4a2b 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -89,11 +89,6 @@
bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) &&
drawState.hasLocalCoordAttribute();
- bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
- bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
- (!requiresColorAttrib && 0xffffffff == drawState.getColor()) ||
- (!inputColorIsUsed);
-
int numEffects = (skipColor ? 0 : (drawState.numColorStages() - firstEffectiveColorStage)) +
(skipCoverage ? 0 : (drawState.numCoverageStages() - firstEffectiveCoverageStage));
@@ -148,11 +143,7 @@
#endif
bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();
- if (colorIsTransBlack) {
- header->fColorInput = kTransBlack_ColorInput;
- } else if (colorIsSolidWhite) {
- header->fColorInput = kSolidWhite_ColorInput;
- } else if (defaultToUniformInputs && !requiresColorAttrib) {
+ if (defaultToUniformInputs && !requiresColorAttrib) {
header->fColorInput = kUniform_ColorInput;
} else {
header->fColorInput = kAttribute_ColorInput;
@@ -161,9 +152,7 @@
bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
- if (skipCoverage) {
- header->fCoverageInput = kTransBlack_ColorInput;
- } else if (covIsSolidWhite || !inputCoverageIsUsed) {
+ if (covIsSolidWhite || !inputCoverageIsUsed) {
header->fCoverageInput = kSolidWhite_ColorInput;
} else if (defaultToUniformInputs && !requiresCoverageAttrib) {
header->fCoverageInput = kUniform_ColorInput;
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 4b7de02..d0c35b3 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -164,10 +164,6 @@
this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color",
&name);
inputColor = GrGLSLExpr4(name);
- } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) {
- inputColor = GrGLSLExpr4(1);
- } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) {
- inputColor = GrGLSLExpr4(0);
}
if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) {
@@ -178,8 +174,6 @@
inputCoverage = GrGLSLExpr4(name);
} else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) {
inputCoverage = GrGLSLExpr4(1);
- } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) {
- inputCoverage = GrGLSLExpr4(0);
}
if (k110_GrGLSLGeneration != fGpu->glslGeneration()) {