remove one place we read from gpu key in effects
BUG=skia:
Review URL: https://codereview.chromium.org/761643002
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
index 2066eb6..a891e5f 100644
--- a/src/effects/gradients/SkRadialGradient.cpp
+++ b/src/effects/gradients/SkRadialGradient.cpp
@@ -560,18 +560,18 @@
/////////////////////////////////////////////////////////////////////
void GrGLRadialGradient::emitCode(GrGLFPBuilder* builder,
- const GrFragmentProcessor&,
+ const GrFragmentProcessor& fp,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- uint32_t baseKey = key.get32(0);
- this->emitUniforms(builder, baseKey);
+ const GrGradientEffect& ge = fp.cast<GrGradientEffect>();
+ this->emitUniforms(builder, ge);
SkString t("length(");
t.append(builder->getFragmentShaderBuilder()->ensureFSCoords2D(coords, 0));
t.append(")");
- this->emitColor(builder, t.c_str(), baseKey, outputColor, inputColor, samplers);
+ this->emitColor(builder, ge, t.c_str(), outputColor, inputColor, samplers);
}
/////////////////////////////////////////////////////////////////////