Implement a benchmark for GrResourceCache
Adds "grresourcecache_add" and "grresourcecache_find" bench tests to test
GrResourceCache::add and GrResourceCache::find. The tests work only
with GPU backends, since GrResourceCache needs an GrGpu.
Modifies bench tests to override SkBenchmark::isSuitableFor(Backend)
function that specifies what kind of backend the test is inteded
for. This replaces the previous "fIsRendering" flag that would
indicate test that did no rendering.
Adds SkCanvas::getGrContext() call to get the GrContext that the
canvas ends up drawing to. The member function solves a common
use-case that is also used in the benchmark added here.
R=mtklein@google.com, bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/73643005
git-svn-id: http://skia.googlecode.com/svn/trunk@12334 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/texdata.cpp b/gm/texdata.cpp
index d2e5d05..a87684e 100644
--- a/gm/texdata.cpp
+++ b/gm/texdata.cpp
@@ -40,7 +40,7 @@
virtual void onDraw(SkCanvas* canvas) {
SkBaseDevice* device = canvas->getTopDevice();
GrRenderTarget* target = device->accessRenderTarget();
- GrContext* ctx = GM::GetGr(canvas);
+ GrContext* ctx = canvas->getGrContext();
if (ctx && target) {
SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
static const int stride = 2 * S;