Switch out random number generator for tests, benches, samples.
This change makes tests, benches and samples use the new SkMWCRandom PRNG. GMs will be saved for another time, as they'll require rebaselining.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23653018
git-svn-id: http://skia.googlecode.com/svn/trunk@11136 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/MatrixBench.cpp b/bench/MatrixBench.cpp
index 8fe9e34..e7054d4 100644
--- a/bench/MatrixBench.cpp
+++ b/bench/MatrixBench.cpp
@@ -95,7 +95,7 @@
// handling NaN values is a lot slower. Anyway, this guy is just meant to put
// reasonable values in our arrays.
template <typename T> void init9(T array[9]) {
- SkRandom rand;
+ SkMWCRandom rand;
for (int i = 0; i < 9; i++) {
array[i] = rand.nextSScalar1();
}
@@ -261,7 +261,7 @@
private:
SkMatrix fMatrix;
float fArray[9];
- SkRandom fRnd;
+ SkMWCRandom fRnd;
typedef MatrixBench INHERITED;
};
@@ -302,7 +302,7 @@
SkMatrix fMatrix;
SkPoint fSrc [16];
SkPoint fDst [16];
- SkRandom fRandom;
+ SkMWCRandom fRandom;
typedef MatrixBench INHERITED;
};
@@ -342,7 +342,7 @@
double fMatrix [9];
SkPoint fSrc [16];
SkPoint fDst [16];
- SkRandom fRandom;
+ SkMWCRandom fRandom;
typedef MatrixBench INHERITED;
};