Switch out random number generator for tests, benches, samples.
This change makes tests, benches and samples use the new SkMWCRandom PRNG. GMs will be saved for another time, as they'll require rebaselining.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23653018
git-svn-id: http://skia.googlecode.com/svn/trunk@11136 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index b3632f8..5188588 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -2435,7 +2435,7 @@
#include "SkRandom.h"
-static void rand_rect(SkIRect* rect, SkRandom& rand) {
+static void rand_rect(SkIRect* rect, SkMWCRandom& rand) {
int bits = 8;
int shift = 32 - bits;
rect->set(rand.nextU() >> shift, rand.nextU() >> shift,
@@ -2499,7 +2499,7 @@
test_rects(gRecs[i].fRects, gRecs[i].fCount);
}
- SkRandom rand;
+ SkMWCRandom rand;
for (i = 0; i < 10000; i++) {
SkRegion rgn0, rgn1;