Switch out random number generator for tests, benches, samples.
This change makes tests, benches and samples use the new SkMWCRandom PRNG. GMs will be saved for another time, as they'll require rebaselining.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23653018
git-svn-id: http://skia.googlecode.com/svn/trunk@11136 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleTextAlpha.cpp b/samplecode/SampleTextAlpha.cpp
index 83616f4..8f8ae4f 100644
--- a/samplecode/SampleTextAlpha.cpp
+++ b/samplecode/SampleTextAlpha.cpp
@@ -74,7 +74,7 @@
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3))));
paint.getMaskFilter()->unref();
- SkRandom rand;
+ SkMWCRandom rand;
for (int ps = 6; ps <= 35; ps++) {
paint.setColor(rand.nextU() | (0xFF << 24));