Switch out random number generator for tests, benches, samples.
This change makes tests, benches and samples use the new SkMWCRandom PRNG. GMs will be saved for another time, as they'll require rebaselining.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23653018
git-svn-id: http://skia.googlecode.com/svn/trunk@11136 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/MipMapTest.cpp b/tests/MipMapTest.cpp
index 3988273..5862d08 100644
--- a/tests/MipMapTest.cpp
+++ b/tests/MipMapTest.cpp
@@ -10,7 +10,7 @@
#include "SkBitmap.h"
#include "SkRandom.h"
-static void make_bitmap(SkBitmap* bm, SkRandom& rand) {
+static void make_bitmap(SkBitmap* bm, SkMWCRandom& rand) {
// for now, Build needs a min size of 2, otherwise it will return NULL.
// should fix that to support 1 X N, where N > 1 to return non-null.
int w = 2 + rand.nextU() % 1000;
@@ -22,7 +22,7 @@
static void TestMipMap(skiatest::Reporter* reporter) {
SkBitmap bm;
- SkRandom rand;
+ SkMWCRandom rand;
for (int i = 0; i < 500; ++i) {
make_bitmap(&bm, rand);