Adds read pixels to GrTexture and GrRenderTarget
Adds SkGrRenderTargetPixelRef for SkBitmaps that are backed by RTs that aren't textures.
Adds onReadPixels implementations for SkGr pixel ref types



git-svn-id: http://skia.googlecode.com/svn/trunk@1056 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrTexture.cpp b/gpu/src/GrTexture.cpp
new file mode 100644
index 0000000..7c5f87f
--- /dev/null
+++ b/gpu/src/GrTexture.cpp
@@ -0,0 +1,45 @@
+/*
+    Copyright 2011 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+#include "GrTexture.h"
+#include "GrContext.h"
+
+bool GrRenderTarget::readPixels(int left, int top, int width, int height,
+                                GrPixelConfig config, void* buffer) {
+    // go through context so that all necessary flushing occurs
+    GrContext* context = this->getGpu()->getContext();
+    GrAssert(NULL != context);
+    return context->readRenderTargetPixels(this,
+                                           left, top, 
+                                           width, height,
+                                           config, buffer);
+}
+
+GrTexture::~GrTexture() {
+    // use this to set a break-point if needed
+//    Gr_clz(3);
+}
+
+bool GrTexture::readPixels(int left, int top, int width, int height,
+                           GrPixelConfig config, void* buffer) {
+    // go through context so that all necessary flushing occurs
+    GrContext* context = this->getGpu()->getContext();
+    GrAssert(NULL != context);
+    return context->readTexturePixels(this,
+                                        left, top, 
+                                        width, height,
+                                        config, buffer);
+}