revert 8265-8264 (broke build)
git-svn-id: http://skia.googlecode.com/svn/trunk@8268 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index 6415859..99068c7 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -40,9 +40,6 @@
static const int kMaskStage = GrPaint::kTotalStages+1;
SkMatrix mat;
- // We want to use device coords to compute the texture coordinates. We set our matrix to be
- // equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to
- // normalized coords. We apply this matrix to the vertex positions rather than local coords.
mat.setIDiv(result->width(), result->height());
mat.preTranslate(SkIntToScalar(-devBound.fLeft),
SkIntToScalar(-devBound.fTop));
@@ -54,9 +51,7 @@
GrTextureDomainEffect::Create(result,
mat,
GrTextureDomainEffect::MakeTexelDomain(result, domainTexels),
- GrTextureDomainEffect::kDecal_WrapMode,
- false,
- GrEffect::kPosition_CoordsType))->unref();
+ GrTextureDomainEffect::kDecal_WrapMode))->unref();
}
bool path_needs_SW_renderer(GrContext* context,
@@ -359,8 +354,7 @@
GrTextureDomainEffect::Create(srcMask,
sampleM,
GrTextureDomainEffect::MakeTexelDomain(srcMask, srcBound),
- GrTextureDomainEffect::kDecal_WrapMode,
- false))->unref();
+ GrTextureDomainEffect::kDecal_WrapMode))->unref();
fGpu->drawSimpleRect(SkRect::MakeFromIRect(dstBound), NULL);
drawState->disableStage(0);