Use CGL rather than AGL on the Mac.
Review URL: https://codereview.appspot.com/7307106
git-svn-id: http://skia.googlecode.com/svn/trunk@7736 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/gl/SkNativeGLContext.h b/include/gpu/gl/SkNativeGLContext.h
index 93744e7..410c149 100644
--- a/include/gpu/gl/SkNativeGLContext.h
+++ b/include/gpu/gl/SkNativeGLContext.h
@@ -11,7 +11,7 @@
#include "SkGLContext.h"
#if defined(SK_BUILD_FOR_MAC)
- #include <AGL/agl.h>
+ #include <OpenGL/OpenGL.h>
#elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
#include <GLES2/gl2.h>
#include <EGL/egl.h>
@@ -38,7 +38,7 @@
private:
#if defined(SK_BUILD_FOR_MAC)
- AGLContext fOldAGLContext;
+ CGLContextObj fOldCGLContext;
#elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
EGLContext fOldEGLContext;
EGLDisplay fOldDisplay;
@@ -62,7 +62,7 @@
private:
#if defined(SK_BUILD_FOR_MAC)
- AGLContext fContext;
+ CGLContextObj fContext;
#elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
EGLContext fContext;
EGLDisplay fDisplay;