Fix gm/bitmapscroll.cpp to actually draw in both Debug and Release modes.
Review URL: http://codereview.appspot.com/4922047
git-svn-id: http://skia.googlecode.com/svn/trunk@2151 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/bitmapscroll.cpp b/gm/bitmapscroll.cpp
index a4f7f32..c12dd05 100644
--- a/gm/bitmapscroll.cpp
+++ b/gm/bitmapscroll.cpp
@@ -121,10 +121,12 @@
// Scroll a new copy of the bitmap, and then draw it.
// scrollRect() should always return true, even if it's a no-op
SkBitmap scrolledBitmap;
- SkASSERT(origBitmap.copyTo(
- &scrolledBitmap, origBitmap.config()));
- SkASSERT(scrolledBitmap.scrollRect(
- subset, scrollX * xMult, scrollY * yMult));
+ bool copyToReturnValue = origBitmap.copyTo(
+ &scrolledBitmap, origBitmap.config());
+ SkASSERT(copyToReturnValue);
+ bool scrollRectReturnValue = scrolledBitmap.scrollRect(
+ subset, scrollX * xMult, scrollY * yMult);
+ SkASSERT(scrollRectReturnValue);
canvas->drawBitmap(scrolledBitmap, bitmapX, bitmapY);
}
}