Make SkGLContext's FBO creation more robust (allows test apps to run on Intel GPUs)
Review URL: http://codereview.appspot.com/5647059/
git-svn-id: http://skia.googlecode.com/svn/trunk@3157 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/SkGLContext.h b/include/gpu/SkGLContext.h
index f92a770..542d1bb 100644
--- a/include/gpu/SkGLContext.h
+++ b/include/gpu/SkGLContext.h
@@ -9,6 +9,7 @@
#define SkGLContext_DEFINED
#include "GrGLInterface.h"
+#include "SkString.h"
/**
* Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
@@ -31,6 +32,8 @@
virtual void makeCurrent() const = 0;
+ bool hasExtension(const char* extensionName) const;
+
protected:
/**
* Subclass implements this to make a GL context. The returned GrGLInterface
@@ -46,6 +49,7 @@
virtual void destroyGLContext() = 0;
private:
+ SkString fExtensionString;
GrGLuint fFBO;
const GrGLInterface* fGL;
};