Add override to force bitmap rendering
R=robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/462203002
diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h
index ccd2df8..f8cce8b 100644
--- a/src/gpu/GrSWMaskHelper.h
+++ b/src/gpu/GrSWMaskHelper.h
@@ -49,8 +49,9 @@
// set up the internal state in preparation for draws. Since many masks
// may be accumulated in the helper during creation, "resultBounds"
// allows the caller to specify the region of interest - to limit the
- // amount of work.
- bool init(const SkIRect& resultBounds, const SkMatrix* matrix);
+ // amount of work. allowCompression should be set to false if you plan on using
+ // your own texture to draw into, and not a scratch texture via getTexture().
+ bool init(const SkIRect& resultBounds, const SkMatrix* matrix, bool allowCompression = true);
// Draw a single rect into the accumulation bitmap using the specified op
void draw(const SkRect& rect, SkRegion::Op op,