Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
diff --git a/gm/yuvtorgbeffect.cpp b/gm/yuvtorgbeffect.cpp
index ed551ff..3be01cc 100644
--- a/gm/yuvtorgbeffect.cpp
+++ b/gm/yuvtorgbeffect.cpp
@@ -30,20 +30,20 @@
}
protected:
- virtual SkString onShortName() SK_OVERRIDE {
+ SkString onShortName() SK_OVERRIDE {
return SkString("yuv_to_rgb_effect");
}
- virtual SkISize onISize() SK_OVERRIDE {
+ SkISize onISize() SK_OVERRIDE {
return SkISize::Make(334, 128);
}
- virtual uint32_t onGetFlags() const SK_OVERRIDE {
+ uint32_t onGetFlags() const SK_OVERRIDE {
// This is a GPU-specific GM.
return kGPUOnly_Flag;
}
- virtual void onOnceBeforeDraw() SK_OVERRIDE {
+ void onOnceBeforeDraw() SK_OVERRIDE {
SkImageInfo info = SkImageInfo::MakeA8(24, 24);
fBmp[0].allocPixels(info);
fBmp[1].allocPixels(info);
@@ -64,7 +64,7 @@
}
}
- virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ void onDraw(SkCanvas* canvas) SK_OVERRIDE {
GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
if (NULL == rt) {
return;