Rename GrGLUniformManager to GrGLProgramDataManager
Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the
class would be used to manage shader resources that are not uniforms.
This is needed in order to implement NVPR on GLES.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/365853002
diff --git a/src/effects/SkArithmeticMode.cpp b/src/effects/SkArithmeticMode.cpp
index e43603a..7d9997a 100644
--- a/src/effects/SkArithmeticMode.cpp
+++ b/src/effects/SkArithmeticMode.cpp
@@ -248,12 +248,12 @@
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBuilder* b);
private:
- GrGLUniformManager::UniformHandle fKUni;
+ GrGLProgramDataManager::UniformHandle fKUni;
bool fEnforcePMColor;
typedef GrGLEffect INHERITED;
@@ -395,9 +395,9 @@
}
}
-void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+void GrGLArithmeticEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) {
const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>();
- uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4());
+ pdman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4());
fEnforcePMColor = arith.enforcePMColor();
}