Rename GrGLUniformManager to GrGLProgramDataManager

Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the
class would be used to manage shader resources that are not uniforms.

This is needed in order to implement NVPR on GLES.

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/365853002
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index 7e270f8..7796afe 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -104,7 +104,7 @@
          * Call this from GrGLEffect::setData() to upload uniforms necessary for the texture domain.
          * The rectangle is automatically adjusted to account for the texture's origin.
          */
-        void setData(const GrGLUniformManager& uman, const GrTextureDomain& textureDomain,
+        void setData(const GrGLProgramDataManager& pdman, const GrTextureDomain& textureDomain,
                      GrSurfaceOrigin textureOrigin);
 
         enum {
@@ -121,10 +121,10 @@
         }
 
     private:
-        SkDEBUGCODE(Mode                  fMode;)
-        GrGLUniformManager::UniformHandle fDomainUni;
-        SkString                          fDomainName;
-        GrGLfloat                         fPrevDomain[4];
+        SkDEBUGCODE(Mode                      fMode;)
+        GrGLProgramDataManager::UniformHandle fDomainUni;
+        SkString                              fDomainName;
+        GrGLfloat                             fPrevDomain[4];
     };
 
 protected: