Rename GrGLUniformManager to GrGLProgramDataManager
Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the
class would be used to manage shader resources that are not uniforms.
This is needed in order to implement NVPR on GLES.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/365853002
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index 7e270f8..7796afe 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -104,7 +104,7 @@
* Call this from GrGLEffect::setData() to upload uniforms necessary for the texture domain.
* The rectangle is automatically adjusted to account for the texture's origin.
*/
- void setData(const GrGLUniformManager& uman, const GrTextureDomain& textureDomain,
+ void setData(const GrGLProgramDataManager& pdman, const GrTextureDomain& textureDomain,
GrSurfaceOrigin textureOrigin);
enum {
@@ -121,10 +121,10 @@
}
private:
- SkDEBUGCODE(Mode fMode;)
- GrGLUniformManager::UniformHandle fDomainUni;
- SkString fDomainName;
- GrGLfloat fPrevDomain[4];
+ SkDEBUGCODE(Mode fMode;)
+ GrGLProgramDataManager::UniformHandle fDomainUni;
+ SkString fDomainName;
+ GrGLfloat fPrevDomain[4];
};
protected: