Rename GrGLUniformManager to GrGLProgramDataManager
Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the
class would be used to manage shader resources that are not uniforms.
This is needed in order to implement NVPR on GLES.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/365853002
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 37cbce8..edb24a7 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -15,7 +15,7 @@
#include "GrGLShaderBuilder.h"
#include "GrGLSL.h"
#include "GrGLTexture.h"
-#include "GrGLUniformManager.h"
+#include "GrGLProgramDataManager.h"
#include "SkString.h"
#include "SkXfermode.h"
@@ -161,11 +161,11 @@
SharedGLState*);
private:
- typedef GrGLUniformManager::UniformHandle UniformHandle;
+ typedef GrGLProgramDataManager::UniformHandle UniformHandle;
GrGLProgram(GrGpuGL*,
const GrGLProgramDesc&,
- GrGLUniformManager*,
+ GrGLProgramDataManager*,
const GrGLShaderBuilder::GenProgramOutput&);
// Sets the texture units for samplers.
@@ -193,7 +193,7 @@
GrGLProgramDesc fDesc;
GrGpuGL* fGpu;
- SkAutoTUnref<GrGLUniformManager> fUniformManager;
+ SkAutoTUnref<GrGLProgramDataManager> fProgramDataManager;
typedef SkRefCnt INHERITED;
};