Rename GrGLUniformManager to GrGLProgramDataManager

Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the
class would be used to manage shader resources that are not uniforms.

This is needed in order to implement NVPR on GLES.

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/365853002
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 37cbce8..edb24a7 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -15,7 +15,7 @@
 #include "GrGLShaderBuilder.h"
 #include "GrGLSL.h"
 #include "GrGLTexture.h"
-#include "GrGLUniformManager.h"
+#include "GrGLProgramDataManager.h"
 
 #include "SkString.h"
 #include "SkXfermode.h"
@@ -161,11 +161,11 @@
                  SharedGLState*);
 
 private:
-    typedef GrGLUniformManager::UniformHandle UniformHandle;
+    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
 
     GrGLProgram(GrGpuGL*,
                 const GrGLProgramDesc&,
-                GrGLUniformManager*,
+                GrGLProgramDataManager*,
                 const GrGLShaderBuilder::GenProgramOutput&);
 
     // Sets the texture units for samplers.
@@ -193,7 +193,7 @@
     GrGLProgramDesc                     fDesc;
     GrGpuGL*                            fGpu;
 
-    SkAutoTUnref<GrGLUniformManager>    fUniformManager;
+    SkAutoTUnref<GrGLProgramDataManager> fProgramDataManager;
 
     typedef SkRefCnt INHERITED;
 };