Move clientID into texture desc
http://codereview.appspot.com/6305044/
git-svn-id: http://skia.googlecode.com/svn/trunk@4201 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index d5c0bd2..da168cd 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -375,7 +375,6 @@
dstDesc.fWidth = 256;
dstDesc.fHeight = 256;
dstDesc.fConfig = kRGBA_8888_PM_GrPixelConfig;
- dstDesc.fSampleCnt = 0;
SkAutoTUnref<GrTexture> dstTex(this->createTexture(dstDesc, NULL, 0));
if (!dstTex.get()) {
@@ -1015,6 +1014,7 @@
glTexDesc.fHeight = desc.fHeight;
glTexDesc.fConfig = desc.fConfig;
glTexDesc.fSampleCnt = desc.fSampleCnt;
+ glTexDesc.fClientCacheID = desc.fClientCacheID;
glTexDesc.fOwnsID = true;