Move clientID into texture desc

http://codereview.appspot.com/6305044/



git-svn-id: http://skia.googlecode.com/svn/trunk@4201 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index d5c0bd2..da168cd 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -375,7 +375,6 @@
         dstDesc.fWidth = 256;
         dstDesc.fHeight = 256;
         dstDesc.fConfig = kRGBA_8888_PM_GrPixelConfig;
-        dstDesc.fSampleCnt = 0;
 
         SkAutoTUnref<GrTexture> dstTex(this->createTexture(dstDesc, NULL, 0));
         if (!dstTex.get()) {
@@ -1015,6 +1014,7 @@
     glTexDesc.fHeight = desc.fHeight;
     glTexDesc.fConfig = desc.fConfig;
     glTexDesc.fSampleCnt = desc.fSampleCnt;
+    glTexDesc.fClientCacheID = desc.fClientCacheID;
 
     glTexDesc.fOwnsID = true;