Fix SDF font positions when using global scale.
Also fixes a crash in the dftext GM when using SampleApp,
and adds new test case in dftext.
BUG=skia:2928
R=joshualitt@google.com, egdaniel@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/588223002
diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
index df07204..3b5bd30 100755
--- a/src/gpu/GrDistanceFieldTextContext.cpp
+++ b/src/gpu/GrDistanceFieldTextContext.cpp
@@ -124,12 +124,13 @@
GrTextureParams gammaParams(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
uint32_t textureUniqueID = fCurrTexture->getUniqueID();
+ const SkMatrix& ctm = fContext->getMatrix();
// set up any flags
uint32_t flags = 0;
- flags |= fTextMatrix.isSimilarity() ? kSimilarity_DistanceFieldEffectFlag : 0;
+ flags |= ctm.isSimilarity() ? kSimilarity_DistanceFieldEffectFlag : 0;
flags |= fUseLCDText ? kUseLCD_DistanceFieldEffectFlag : 0;
- flags |= fUseLCDText && fTextMatrix.rectStaysRect() ?
+ flags |= fUseLCDText && ctm.rectStaysRect() ?
kRectToRect_DistanceFieldEffectFlag : 0;
bool useBGR = SkPixelGeometryIsBGR(fDeviceProperties.fPixelGeometry);
flags |= fUseLCDText && useBGR ? kBGR_DistanceFieldEffectFlag : 0;
@@ -176,7 +177,7 @@
GrDrawState* drawState = fDrawTarget->drawState();
GrDrawState::AutoRestoreEffects are(drawState);
- drawState->setFromPaint(fPaint, fTextMatrix, fContext->getRenderTarget());
+ drawState->setFromPaint(fPaint, fContext->getMatrix(), fContext->getRenderTarget());
if (fCurrVertex > 0) {
// setup our sampler state for our text texture/atlas
@@ -445,28 +446,28 @@
fStrike = NULL;
- fTextMatrix = fContext->getMatrix();
+ const SkMatrix& ctm = fContext->getMatrix();
// getMaxScale doesn't support perspective, so neither do we at the moment
- SkASSERT(!fTextMatrix.hasPerspective());
- SkScalar maxScale = fTextMatrix.getMaxScale();
+ SkASSERT(!ctm.hasPerspective());
+ SkScalar maxScale = ctm.getMaxScale();
SkScalar textSize = fSkPaint.getTextSize();
- // if we have non-unity scale, we need to adjust our text size accordingly
- // to avoid aliasing, and prescale the matrix by the inverse to end up with the same size
+ SkScalar scaledTextSize = textSize;
+ // if we have non-unity scale, we need to choose our base text size
+ // based on the SkPaint's text size multiplied by the max scale factor
// TODO: do we need to do this if we're scaling down (i.e. maxScale < 1)?
if (maxScale > 0 && !SkScalarNearlyEqual(maxScale, SK_Scalar1)) {
- textSize *= maxScale;
- fTextMatrix.preScale(SK_Scalar1 / maxScale, SK_Scalar1 / maxScale);
+ scaledTextSize *= maxScale;
}
fCurrVertex = 0;
fVertices = NULL;
- if (textSize <= kSmallDFFontLimit) {
+ if (scaledTextSize <= kSmallDFFontLimit) {
fTextRatio = textSize / kSmallDFFontSize;
fSkPaint.setTextSize(SkIntToScalar(kSmallDFFontSize));
- } else if (textSize <= kMediumDFFontLimit) {
+ } else if (scaledTextSize <= kMediumDFFontLimit) {
fTextRatio = textSize / kMediumDFFontSize;
fSkPaint.setTextSize(SkIntToScalar(kMediumDFFontSize));
} else {