Rename kES2_GrGLBinding to kES_GrGLBinding. Step 0 for supporting ES3.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/23185004
git-svn-id: http://skia.googlecode.com/svn/trunk@10747 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/gl/GrGLShaderVar.h
index e03ed3e..0123b38 100644
--- a/src/gpu/gl/GrGLShaderVar.h
+++ b/src/gpu/gl/GrGLShaderVar.h
@@ -304,7 +304,7 @@
static const char* PrecisionString(Precision p, GrGLBinding binding) {
// Desktop GLSL has added precision qualifiers but they don't do anything.
- if (kES2_GrGLBinding == binding) {
+ if (kES_GrGLBinding == binding) {
switch (p) {
case kLow_Precision:
return "lowp ";