Extended debug GL interface to include tracking of render buffers
http://codereview.appspot.com/5875050/
git-svn-id: http://skia.googlecode.com/svn/trunk@3469 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp
index 9b197ac..2d9cd6a 100644
--- a/src/gpu/gl/SkGLContext.cpp
+++ b/src/gpu/gl/SkGLContext.cpp
@@ -9,6 +9,8 @@
SkGLContext::SkGLContext()
: fFBO(0)
+ , fColorBufferID(0)
+ , fDepthStencilBufferID(0)
, fGL(NULL) {
}
@@ -16,6 +18,8 @@
if (fGL) {
SK_GL(*this, DeleteFramebuffers(1, &fFBO));
+ SK_GL(*this, DeleteRenderbuffers(1, &fColorBufferID));
+ SK_GL(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID));
}
SkSafeUnref(fGL);
@@ -47,15 +51,12 @@
error = SK_GL(*this, GetError());
} while (GR_GL_NO_ERROR != error);
- GrGLuint cbID;
- GrGLuint dsID;
-
GrGLBinding bindingInUse = GrGLGetBindingInUse(this->gl());
SK_GL(*this, GenFramebuffers(1, &fFBO));
SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO));
- SK_GL(*this, GenRenderbuffers(1, &cbID));
- SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, cbID));
+ SK_GL(*this, GenRenderbuffers(1, &fColorBufferID));
+ SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID));
if (kES2_GrGLBinding == bindingInUse) {
SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
GR_GL_RGBA8,
@@ -68,9 +69,9 @@
SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_RENDERBUFFER,
- cbID));
- SK_GL(*this, GenRenderbuffers(1, &dsID));
- SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, dsID));
+ fColorBufferID));
+ SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID));
+ SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID));
// Some drivers that support packed depth stencil will only succeed
// in binding a packed format an FBO. However, we can't rely on packed
@@ -97,7 +98,7 @@
SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER,
- dsID));
+ fDepthStencilBufferID));
} else {
GrGLenum format = kES2_GrGLBinding == bindingInUse ?
GR_GL_STENCIL_INDEX8 :
@@ -109,7 +110,7 @@
SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER,
- dsID));
+ fDepthStencilBufferID));
SK_GL(*this, Viewport(0, 0, width, height));
SK_GL(*this, ClearStencil(0));
SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT));
@@ -121,6 +122,8 @@
if (GR_GL_FRAMEBUFFER_COMPLETE != status ||
GR_GL_NO_ERROR != error) {
fFBO = 0;
+ fColorBufferID = 0;
+ fDepthStencilBufferID = 0;
fGL->unref();
fGL = NULL;
this->destroyGLContext();