Fix direct-to-stencil clippath rendering logic in GrGpu.

Review URL: http://codereview.appspot.com/4273104/

git-svn-id: http://skia.googlecode.com/svn/trunk@1001 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrPathRenderer.cpp b/gpu/src/GrPathRenderer.cpp
index 6d7aabb..fc3c124 100644
--- a/gpu/src/GrPathRenderer.cpp
+++ b/gpu/src/GrPathRenderer.cpp
@@ -294,7 +294,7 @@
 bool GrDefaultPathRenderer::requiresStencilPass(const GrDrawTarget* target,
                                                 GrPathIter* path, 
                                                 GrPathFill fill) const {
-    return single_pass_path(*target, *path, fill);
+    return !single_pass_path(*target, *path, fill);
 }
 
 void GrDefaultPathRenderer::drawPathHelper(GrDrawTarget* target,