Add new module for distance field generation.
This improves the speed over the previous method by 10x+, and makes using distance fields practical.
BUG=skia:2173
Committed: http://code.google.com/p/skia/source/detail?r=13729
R=bsalomon@google.com, robertphillips@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/178543007
git-svn-id: http://skia.googlecode.com/svn/trunk@13740 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/gmmain.cpp b/gm/gmmain.cpp
index 165c5af..de9e1a1 100644
--- a/gm/gmmain.cpp
+++ b/gm/gmmain.cpp
@@ -46,6 +46,7 @@
#ifdef SK_DEBUG
static const bool kDebugOnly = true;
+#define GR_DUMP_FONT_CACHE 0
#else
static const bool kDebugOnly = false;
#endif
@@ -2408,6 +2409,18 @@
}
#endif
+#if GR_DUMP_FONT_CACHE
+ for (int i = 0; i < configs.count(); i++) {
+ ConfigData config = gRec[configs[i]];
+
+ if (kGPU_Backend == config.fBackend) {
+ GrContext* gr = grFactory->get(config.fGLContextType);
+
+ gr->dumpFontCache();
+ }
+ }
+#endif
+
delete grFactory;
#endif
SkGraphics::Term();