Add GrStencilBuffer as a separate resource type from render target
This is a resubmission of the changes in r2026 with fixes for FBO completeness issues.
Review URL: http://codereview.appspot.com/4837046/
git-svn-id: http://skia.googlecode.com/svn/trunk@2035 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGLRenderTarget.h b/gpu/src/GrGLRenderTarget.h
index 3d64fab..5aeb36d 100644
--- a/gpu/src/GrGLRenderTarget.h
+++ b/gpu/src/GrGLRenderTarget.h
@@ -28,11 +28,9 @@
struct Desc {
GrGLuint fRTFBOID;
GrGLuint fTexFBOID;
- GrGLuint fStencilRenderbufferID;
GrGLuint fMSColorRenderbufferID;
bool fOwnIDs;
GrPixelConfig fConfig;
- int fStencilBits;
int fSampleCnt;
};
@@ -87,7 +85,7 @@
private:
GrGLuint fRTFBOID;
GrGLuint fTexFBOID;
- GrGLuint fStencilRenderbufferID;
+
GrGLuint fMSColorRenderbufferID;
// Should this object delete IDs when it is destroyed or does someone