Goodbye GrEffectRef.
Also, reworked some var names and comments around SkShader::asNewEffect.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/374923002
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 28a4ab3..b270640 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -299,11 +299,11 @@
class GrDisplacementMapEffect : public GrEffect {
public:
- static GrEffectRef* Create(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
- SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
- SkVector scale,
- GrTexture* displacement, const SkMatrix& offsetMatrix,
- GrTexture* color) {
+ static GrEffect* Create(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
+ SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
+ SkVector scale,
+ GrTexture* displacement, const SkMatrix& offsetMatrix,
+ GrTexture* color) {
return SkNEW_ARGS(GrDisplacementMapEffect, (xChannelSelector,
yChannelSelector,
scale,
@@ -475,10 +475,10 @@
GR_DEFINE_EFFECT_TEST(GrDisplacementMapEffect);
-GrEffectRef* GrDisplacementMapEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture* textures[]) {
+GrEffect* GrDisplacementMapEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture* textures[]) {
int texIdxDispl = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
int texIdxColor = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :