When ignoring color input don't use vertex attribs on gpu
Also rename SolidWhite_ColorInput enum to be AllOnes_ColorInput to better reflect what it's use is
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/525433002
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index 4796d5a..aefcb50 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -99,7 +99,7 @@
private:
// Specifies where the initial color comes from before the stages are applied.
enum ColorInput {
- kSolidWhite_ColorInput,
+ kAllOnes_ColorInput,
kAttribute_ColorInput,
kUniform_ColorInput,