disable GPU blur on small paths
Change originally by Guanqun.Lu@gmail.com with minor edits and sample added by me
COULD POSSIBLY CHANGE GPU RESULTS OF GM SLIDES WITH BLUR, WILL REBASILINE IF SO.
Review URL: https://codereview.appspot.com/5940045/
git-svn-id: http://skia.googlecode.com/svn/trunk@3514 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleCode.h b/samplecode/SampleCode.h
index 197e0f1..3d1f266 100644
--- a/samplecode/SampleCode.h
+++ b/samplecode/SampleCode.h
@@ -35,6 +35,10 @@
static SkMSec GetAnimTimeDelta();
static SkScalar GetAnimSecondsDelta();
static SkScalar GetAnimScalar(SkScalar speedPerSec, SkScalar period = 0);
+ // gives a sinusoidal value between 0 and amplitude
+ static SkScalar GetAnimSinScalar(SkScalar amplitude,
+ SkScalar periodInSec,
+ SkScalar phaseInSec = 0);
static GrContext* GetGr();
};