Reduce glGets for stencil bits.
Clean up GL vs Gr rect conventions for viewport and scissor.
Review URL: http://codereview.appspot.com/4185056/
git-svn-id: http://skia.googlecode.com/svn/trunk@813 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrContext.cpp b/gpu/src/GrContext.cpp
index 0423483..7ce8f35 100644
--- a/gpu/src/GrContext.cpp
+++ b/gpu/src/GrContext.cpp
@@ -242,9 +242,11 @@
///////////////////////////////////////////////////////////////////////////////
-GrRenderTarget* GrContext::createPlatformRenderTarget(intptr_t platformRenderTarget,
- int width, int height) {
- return fGpu->createPlatformRenderTarget(platformRenderTarget,
+GrRenderTarget* GrContext::createPlatformRenderTarget(
+ intptr_t platformRenderTarget,
+ int stencilBits,
+ int width, int height) {
+ return fGpu->createPlatformRenderTarget(platformRenderTarget, stencilBits,
width, height);
}