Make SkMath.h less visible in public header files.
git-svn-id: http://skia.googlecode.com/svn/trunk@2340 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/Sk64.cpp b/src/core/Sk64.cpp
index 619652a..0d74904 100644
--- a/src/core/Sk64.cpp
+++ b/src/core/Sk64.cpp
@@ -8,6 +8,7 @@
#include "Sk64.h"
+#include "SkMath.h"
#define shift_left(hi, lo) \
hi = (hi << 1) | (lo >> 31); \
diff --git a/src/core/SkBitmapProcState_matrix.h b/src/core/SkBitmapProcState_matrix.h
index 2b9a35d..f427e96 100644
--- a/src/core/SkBitmapProcState_matrix.h
+++ b/src/core/SkBitmapProcState_matrix.h
@@ -6,6 +6,7 @@
* found in the LICENSE file.
*/
+#include "SkMath.h"
#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale)
diff --git a/src/core/SkEdge.cpp b/src/core/SkEdge.cpp
index c634ac7..aab1c76 100644
--- a/src/core/SkEdge.cpp
+++ b/src/core/SkEdge.cpp
@@ -9,6 +9,7 @@
#include "SkEdge.h"
#include "SkFDot6.h"
+#include "SkMath.h"
/*
In setLine, setQuadratic, setCubic, the first thing we do is to convert
diff --git a/src/effects/SkBlurMask.cpp b/src/effects/SkBlurMask.cpp
index 5dc9f44..b139714 100644
--- a/src/effects/SkBlurMask.cpp
+++ b/src/effects/SkBlurMask.cpp
@@ -8,6 +8,7 @@
#include "SkBlurMask.h"
+#include "SkMath.h"
#include "SkTemplates.h"
/** The sum buffer is an array of u32 to hold the accumulated sum of all of the
diff --git a/src/effects/SkEmbossMask.cpp b/src/effects/SkEmbossMask.cpp
index dffd2be..300494b 100644
--- a/src/effects/SkEmbossMask.cpp
+++ b/src/effects/SkEmbossMask.cpp
@@ -8,6 +8,7 @@
#include "SkEmbossMask.h"
+#include "SkMath.h"
static inline int nonzero_to_one(int x) {
#if 0
diff --git a/src/views/SkProgressView.cpp b/src/views/SkProgressView.cpp
index 8a506f4..d82b48e 100644
--- a/src/views/SkProgressView.cpp
+++ b/src/views/SkProgressView.cpp
@@ -7,6 +7,7 @@
*/
#include "SkWidget.h"
#include "SkCanvas.h"
+#include "SkMath.h"
#include "SkShader.h"
#include "SkInterpolator.h"
#include "SkTime.h"