grab from latest android



git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/utils/SkCamera.h b/include/utils/SkCamera.h
new file mode 100644
index 0000000..8bbcabf
--- /dev/null
+++ b/include/utils/SkCamera.h
@@ -0,0 +1,176 @@
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+
+//  Inspired by Rob Johnson's most excellent QuickDraw GX sample code
+
+#ifndef SkCamera_DEFINED
+#define SkCamera_DEFINED
+
+#include "Sk64.h"
+#include "SkMatrix.h"
+
+class SkCanvas;
+
+#ifdef SK_SCALAR_IS_FIXED
+    typedef SkFract SkUnitScalar;
+    #define SK_UnitScalar1          SK_Fract1
+    #define SkUnitScalarMul(a, b)   SkFractMul(a, b)
+    #define SkUnitScalarDiv(a, b)   SkFractDiv(a, b)
+#else
+    typedef float   SkUnitScalar;
+    #define SK_UnitScalar1          SK_Scalar1
+    #define SkUnitScalarMul(a, b)   SkScalarMul(a, b)
+    #define SkUnitScalarDiv(a, b)   SkScalarDiv(a, b)
+#endif
+
+struct SkUnit3D {
+    SkUnitScalar    fX, fY, fZ;
+
+    void set(SkUnitScalar x, SkUnitScalar y, SkUnitScalar z)
+    {
+        fX = x; fY = y; fZ = z;
+    }
+    static SkUnitScalar Dot(const SkUnit3D&, const SkUnit3D&);
+    static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
+};
+
+struct SkPoint3D {
+    SkScalar    fX, fY, fZ;
+
+    void set(SkScalar x, SkScalar y, SkScalar z)
+    {
+        fX = x; fY = y; fZ = z;
+    }
+    SkScalar    normalize(SkUnit3D*) const;
+};
+typedef SkPoint3D SkVector3D;
+
+struct SkMatrix3D {
+    SkScalar    fMat[3][4];
+    
+    void reset();
+
+    void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0)
+    {
+        SkASSERT((unsigned)row < 3);
+        fMat[row][0] = a;
+        fMat[row][1] = b;
+        fMat[row][2] = c;
+        fMat[row][3] = d;
+    }
+
+    void setRotateX(SkScalar deg);
+    void setRotateY(SkScalar deg);
+    void setRotateZ(SkScalar deg);
+    void setTranslate(SkScalar x, SkScalar y, SkScalar z);
+    
+    void preRotateX(SkScalar deg);
+    void preRotateY(SkScalar deg);
+    void preRotateZ(SkScalar deg);
+    void preTranslate(SkScalar x, SkScalar y, SkScalar z);
+
+    void setConcat(const SkMatrix3D& a, const SkMatrix3D& b);
+    void mapPoint(const SkPoint3D& src, SkPoint3D* dst) const;
+    void mapVector(const SkVector3D& src, SkVector3D* dst) const;
+
+    void mapPoint(SkPoint3D* v) const
+    {
+        this->mapPoint(*v, v);
+    }
+    void mapVector(SkVector3D* v) const
+    {
+        this->mapVector(*v, v);
+    }
+};
+
+class SkPatch3D {
+public:
+    SkPatch3D();
+
+    void    reset();
+    void    transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const;
+
+    // dot a unit vector with the patch's normal
+    SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
+    SkScalar dotWith(const SkVector3D& v) const
+    {
+        return this->dotWith(v.fX, v.fY, v.fZ);
+    }
+
+    // depreicated, but still here for animator (for now)
+    void rotate(SkScalar x, SkScalar y, SkScalar z) {}
+    void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {}
+
+private:
+public: // make public for SkDraw3D for now
+    SkVector3D  fU, fV;
+    SkPoint3D   fOrigin;
+    
+    friend class SkCamera3D;
+};
+
+class SkCamera3D {
+public:
+    SkCamera3D();
+
+    void reset();
+    void update();
+    void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const;
+
+    SkPoint3D   fLocation;
+    SkPoint3D   fAxis;
+    SkPoint3D   fZenith;
+    SkPoint3D   fObserver;
+
+private:
+    mutable SkMatrix    fOrientation;
+    mutable bool        fNeedToUpdate;
+
+    void doUpdate() const;
+};
+
+class Sk3DView : SkNoncopyable {
+public:
+    Sk3DView();
+    ~Sk3DView();
+
+    void save();
+    void restore();
+
+    void translate(SkScalar x, SkScalar y, SkScalar z);
+    void rotateX(SkScalar deg);
+    void rotateY(SkScalar deg);
+    void rotateZ(SkScalar deg);
+
+    void getMatrix(SkMatrix*) const;
+    void applyToCanvas(SkCanvas*) const;
+
+    SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
+    
+private:
+    struct Rec {
+        Rec*        fNext;
+        SkMatrix3D  fMatrix;
+    };
+    Rec*        fRec;
+    Rec         fInitialRec;
+    SkCamera3D  fCamera;
+};
+
+#endif
+