grab from latest android



git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleGL.cpp b/samplecode/SampleGL.cpp
new file mode 100644
index 0000000..7180e3e
--- /dev/null
+++ b/samplecode/SampleGL.cpp
@@ -0,0 +1,207 @@
+#include "SampleCode.h"
+#include "SkView.h"
+#include "SkCanvas.h"
+#include "Sk64.h"
+#include "SkGradientShader.h"
+#include "SkGraphics.h"
+#include "SkImageDecoder.h"
+#include "SkKernel33MaskFilter.h"
+#include "SkPath.h"
+#include "SkRandom.h"
+#include "SkRegion.h"
+#include "SkShader.h"
+#include "SkUtils.h"
+#include "SkShaderExtras.h"
+#include "SkColorPriv.h"
+#include "SkColorFilter.h"
+#include "SkTime.h"
+#include "SkTypeface.h"
+#include "SkXfermode.h"
+
+// effects
+#include "SkGradientShader.h"
+#include "SkShaderExtras.h"
+#include "SkUnitMappers.h"
+
+#include "SkStream.h"
+#include "SkXMLParser.h"
+
+#include "SkGLCanvas.h"
+
+#include <AGL/agl.h>
+#include <OpenGL/gl.h>
+
+extern void* gSampleWind;
+
+static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h)
+{
+    bm->setConfig(config, w, h);
+    bm->allocPixels();
+    bm->eraseColor(0);
+    
+    SkCanvas    canvas(*bm);
+    SkPoint     pts[] = { 0, 0, SkIntToScalar(w), SkIntToScalar(h) };
+    SkColor     colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
+    SkScalar    pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
+    SkPaint     paint;
+    
+    SkUnitMapper*   um = NULL;    
+    
+//    um = new SkCosineMapper;
+    //    um = new SkDiscreteMapper(12);
+    
+    SkAutoUnref au(um);
+
+    paint.setAntiAlias(true);
+    paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
+            SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
+    
+    SkRect r;
+    r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h));
+    canvas.drawOval(r, paint);
+}
+
+static void premulBitmap(const SkBitmap& bm) {
+    for (int y = 0; y < bm.height(); y++) {
+        SkPMColor* p = bm.getAddr32(0, y);
+        for (int x = 0; x < bm.width(); x++) {
+            SkPMColor c = *p;
+            unsigned a = SkGetPackedA32(c);
+            unsigned r = SkGetPackedR32(c);
+            unsigned g = SkGetPackedG32(c);
+            unsigned b = SkGetPackedB32(c);
+            
+            unsigned scale = SkAlpha255To256(a);
+            r = SkAlphaMul(r, scale);
+            g = SkAlphaMul(g, scale);
+            b = SkAlphaMul(b, scale);
+            *p++ = SkPackARGB32(a, r, g, b);
+        }
+    }
+}
+
+class GLView : public SkView {
+public:
+    AGLContext fCtx;
+    SkBitmap    fOffscreen;
+    SkBitmap    fTexture[3];
+
+	GLView() {
+        makebm(&fTexture[0], SkBitmap::kARGB_8888_Config, 64, 100);
+        makebm(&fTexture[1], SkBitmap::kRGB_565_Config, 64, 100);
+        makebm(&fTexture[2], SkBitmap::kARGB_4444_Config, 64, 100);
+
+        GLint major, minor;
+        
+        aglGetVersion(&major, &minor);
+        SkDebugf("---- version %d %d\n", major, minor);
+        
+        GLint attr[] = {
+            AGL_RGBA,
+            AGL_DEPTH_SIZE, 32,
+            AGL_OFFSCREEN,
+            AGL_NONE
+        };
+
+        SkDebugf("------ attr %p %d\n", attr, sizeof(attr));
+        AGLPixelFormat format = aglCreatePixelFormat(attr);
+        SkDebugf("----- format %p\n", format);
+        fCtx = aglCreateContext(format, 0);
+        SkDebugf("----- context %p\n", fCtx);
+        GLboolean success;  //= aglSetWindowRef(fCtx, (WindowRef)gSampleWind);
+//        SkDebugf("----- aglSetWindowRef %d\n", success);
+
+        aglEnable(fCtx, GL_BLEND);
+        aglEnable(fCtx, GL_LINE_SMOOTH);
+        aglEnable(fCtx, GL_POINT_SMOOTH);
+        aglEnable(fCtx, GL_POLYGON_SMOOTH);
+
+        fOffscreen.setConfig(SkBitmap::kARGB_8888_Config, 300, 300);
+        fOffscreen.allocPixels();
+        
+        success = aglSetOffScreen(fCtx,
+                                  fOffscreen.width(),
+                                  fOffscreen.height(),
+                                  fOffscreen.rowBytes(),
+                                  fOffscreen.getPixels());
+        GLenum err = aglGetError();
+        SkDebugf("---- setoffscreen %d %d %s\n", success, err, aglErrorString(err));
+        
+        aglSetCurrentContext(fCtx);
+        glOrtho(0, fOffscreen.width(),
+                fOffscreen.height(), 0,
+                -1, 1);
+
+        glEnable(GL_BLEND);
+        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+        glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+
+        glEnable(GL_TEXTURE_2D);
+}
+    
+protected:
+    // overrides from SkEventSink
+    virtual bool onQuery(SkEvent* evt) {
+        if (SampleCode::TitleQ(*evt)) {
+            SampleCode::TitleR(evt, "GL");
+            return true;
+        }
+        return this->INHERITED::onQuery(evt);
+    }
+
+    void drawBG(SkCanvas* canvas) {
+        canvas->drawColor(0xFFDDDDDD);
+    }
+    
+    virtual void onDraw(SkCanvas* canvas) {
+        this->drawBG(canvas);
+        
+        SkGLCanvas c(fOffscreen.width(), fOffscreen.height());
+
+        glClearColor(0, 0, 0, 0);
+        glClear(GL_COLOR_BUFFER_BIT);
+
+        SkPaint p;
+        
+        p.setAntiAlias(true);
+
+        c.drawColor(SK_ColorWHITE);
+
+        p.setColor(SK_ColorRED);
+        c.drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), p);
+        
+        p.setColor(SK_ColorGREEN);
+        p.setStrokeWidth(SkIntToScalar(6));
+        p.setStrokeCap(SkPaint::kRound_Cap);
+        c.drawLine(SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(40), SkIntToScalar(50), p);
+        
+      //  c.scale(SkIntToScalar(3)/2, SkIntToScalar(3)/2);
+        p.setColor(0x880000FF);
+        c.drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), p);
+
+        for (int i = 0; i < SK_ARRAY_COUNT(fTexture); i++) {
+            c.drawBitmap(fTexture[i], SkIntToScalar(10), SkIntToScalar(100), NULL);
+            c.translate(SkIntToScalar(fTexture[i].width()), 0);
+        }
+        p.setColor(SK_ColorBLUE);
+        c.drawRectCoords(SkIntToScalar(10), SkIntToScalar(100),
+                         SkIntToScalar(10+fTexture[0].width()),
+                         SkIntToScalar(100+fTexture[0].height()),
+                         p);
+
+        ////////
+        glFlush();
+        premulBitmap(fOffscreen);
+        canvas->drawBitmap(fOffscreen, SkIntToScalar(10), SkIntToScalar(10), NULL);
+    }
+    
+private:
+
+    typedef SkView INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static SkView* MyFactory() { return new GLView; }
+static SkViewRegister reg(MyFactory);
+