grab from latest android



git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkLayerRasterizer.cpp b/src/effects/SkLayerRasterizer.cpp
new file mode 100644
index 0000000..390e3a3
--- /dev/null
+++ b/src/effects/SkLayerRasterizer.cpp
@@ -0,0 +1,242 @@
+/* libs/graphics/effects/SkLayerRasterizer.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include "SkLayerRasterizer.h"
+#include "SkBuffer.h"
+#include "SkDraw.h"
+#include "SkMask.h"
+#include "SkMaskFilter.h"
+#include "SkPaint.h"
+#include "SkPath.h"
+#include "SkRegion.h"
+#include "SkXfermode.h"
+#include <new>
+
+struct SkLayerRasterizer_Rec {
+    SkPaint     fPaint;
+    SkVector    fOffset;
+};
+
+SkLayerRasterizer::SkLayerRasterizer() : fLayers(sizeof(SkLayerRasterizer_Rec))
+{
+}
+
+SkLayerRasterizer::~SkLayerRasterizer()
+{
+    SkDeque::Iter           iter(fLayers);
+    SkLayerRasterizer_Rec*  rec;
+
+    while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
+        rec->fPaint.~SkPaint();
+}
+
+void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx, SkScalar dy)
+{
+    SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back();
+
+    new (&rec->fPaint) SkPaint(paint);
+    rec->fOffset.set(dx, dy);
+}
+
+static bool compute_bounds(const SkDeque& layers, const SkPath& path, const SkMatrix& matrix,
+                           const SkIRect* clipBounds, SkIRect* bounds)
+{
+    SkDeque::Iter           iter(layers);
+    SkLayerRasterizer_Rec*  rec;
+
+    bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
+    
+    while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
+    {
+        const SkPaint&  paint = rec->fPaint;
+        SkPath          fillPath, devPath;
+        const SkPath*   p = &path;
+
+        if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style)
+        {
+            paint.getFillPath(path, &fillPath);
+            p = &fillPath;
+        }
+        if (p->isEmpty())
+            continue;
+
+        // apply the matrix and offset
+        {
+            SkMatrix m = matrix;
+            m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
+            p->transform(m, &devPath);
+        }
+
+        SkMask  mask;
+        if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(), &matrix,
+                                &mask, SkMask::kJustComputeBounds_CreateMode))
+            return false;
+
+        bounds->join(mask.fBounds);
+    }
+    return true;
+}
+
+bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
+                                    const SkIRect* clipBounds,
+                                    SkMask* mask, SkMask::CreateMode mode)
+{
+    if (fLayers.empty())
+        return false;
+
+    if (SkMask::kJustRenderImage_CreateMode != mode)
+    {
+        if (!compute_bounds(fLayers, path, matrix, clipBounds, &mask->fBounds))
+            return false;
+    }
+
+    if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode)
+    {
+        mask->fFormat   = SkMask::kA8_Format;
+        mask->fRowBytes = SkToU16(mask->fBounds.width());
+        mask->fImage = SkMask::AllocImage(mask->computeImageSize());
+        memset(mask->fImage, 0, mask->computeImageSize());
+    }
+
+    if (SkMask::kJustComputeBounds_CreateMode != mode)
+    {    
+        SkBitmap device;
+        SkDraw   draw;
+        SkMatrix translatedMatrix;  // this translates us to our local pixels
+        SkMatrix drawMatrix;        // this translates the path by each layer's offset
+        SkRegion rectClip;
+        
+        rectClip.setRect(0, 0, mask->fBounds.width(), mask->fBounds.height());
+
+        translatedMatrix = matrix;
+        translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
+                                       -SkIntToScalar(mask->fBounds.fTop));
+
+        device.setConfig(SkBitmap::kA8_Config, mask->fBounds.width(), mask->fBounds.height(), mask->fRowBytes);
+        device.setPixels(mask->fImage);
+
+        draw.fBitmap    = &device;
+        draw.fMatrix    = &drawMatrix;
+        draw.fClip      = &rectClip;
+        // we set the matrixproc in the loop, as the matrix changes each time (potentially)
+        draw.fBounder   = NULL;
+        
+        SkDeque::Iter           iter(fLayers);
+        SkLayerRasterizer_Rec*  rec;
+
+        while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
+            drawMatrix = translatedMatrix;
+            drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
+            draw.drawPath(path, rec->fPaint);
+        }
+    }
+    return true;
+}
+
+/////////// Routines for flattening /////////////////
+
+static void paint_read(SkPaint* paint, SkFlattenableReadBuffer& buffer)
+{
+    paint->setAntiAlias(buffer.readBool());
+    paint->setStyle((SkPaint::Style)buffer.readU8());
+    paint->setAlpha(buffer.readU8());
+    
+    if (paint->getStyle() != SkPaint::kFill_Style)
+    {
+        paint->setStrokeWidth(buffer.readScalar());
+        paint->setStrokeMiter(buffer.readScalar());
+        paint->setStrokeCap((SkPaint::Cap)buffer.readU8());
+        paint->setStrokeJoin((SkPaint::Join)buffer.readU8());
+    }
+
+    paint->setMaskFilter((SkMaskFilter*)buffer.readFlattenable())->safeUnref();
+    paint->setPathEffect((SkPathEffect*)buffer.readFlattenable())->safeUnref();
+    paint->setRasterizer((SkRasterizer*)buffer.readFlattenable())->safeUnref();
+    paint->setXfermode((SkXfermode*)buffer.readFlattenable())->safeUnref();
+}
+
+static void paint_write(const SkPaint& paint, SkFlattenableWriteBuffer& buffer)
+{
+    buffer.writeBool(paint.isAntiAlias());
+    buffer.write8(paint.getStyle());
+    buffer.write8(paint.getAlpha());
+    
+    if (paint.getStyle() != SkPaint::kFill_Style)
+    {
+        buffer.writeScalar(paint.getStrokeWidth());
+        buffer.writeScalar(paint.getStrokeMiter());
+        buffer.write8(paint.getStrokeCap());
+        buffer.write8(paint.getStrokeJoin());
+    }
+    
+    buffer.writeFlattenable(paint.getMaskFilter());
+    buffer.writeFlattenable(paint.getPathEffect());
+    buffer.writeFlattenable(paint.getRasterizer());
+    buffer.writeFlattenable(paint.getXfermode());
+}
+
+SkLayerRasterizer::SkLayerRasterizer(SkFlattenableReadBuffer& buffer)
+    : SkRasterizer(buffer), fLayers(sizeof(SkLayerRasterizer_Rec))
+{
+    int count = buffer.readS32();
+    
+    for (int i = 0; i < count; i++)
+    {
+        SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back();
+    
+#if 0
+        new (&rec->fPaint) SkPaint(buffer);
+#else
+        new (&rec->fPaint) SkPaint;
+        paint_read(&rec->fPaint, buffer);
+#endif
+        rec->fOffset.fX = buffer.readScalar();
+        rec->fOffset.fY = buffer.readScalar();
+    }
+}
+
+void SkLayerRasterizer::flatten(SkFlattenableWriteBuffer& buffer)
+{
+    this->INHERITED::flatten(buffer);
+
+    buffer.write32(fLayers.count());
+
+    SkDeque::Iter                   iter(fLayers);
+    const SkLayerRasterizer_Rec*    rec;
+
+    while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL)
+    {
+#if 0
+        rec->fPaint.flatten(buffer);
+#else
+        paint_write(rec->fPaint, buffer);
+#endif
+        buffer.writeScalar(rec->fOffset.fX);
+        buffer.writeScalar(rec->fOffset.fY);
+    }
+}
+
+SkFlattenable* SkLayerRasterizer::CreateProc(SkFlattenableReadBuffer& buffer)
+{
+    return SkNEW_ARGS(SkLayerRasterizer, (buffer));
+}
+
+SkFlattenable::Factory SkLayerRasterizer::getFactory()
+{
+    return CreateProc;
+}
+