grab from latest android



git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/images/SkImageDecoder_libico.cpp b/src/images/SkImageDecoder_libico.cpp
new file mode 100644
index 0000000..b179a6b
--- /dev/null
+++ b/src/images/SkImageDecoder_libico.cpp
@@ -0,0 +1,388 @@
+/* libs/graphics/images/SkImageDecoder_libico.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include "SkImageDecoder.h"
+#include "SkStream.h"
+#include "SkColorPriv.h"
+#include "SkTypes.h"
+
+class SkICOImageDecoder : public SkImageDecoder {
+public:
+    SkICOImageDecoder();
+    
+    virtual Format getFormat() const {
+        return kICO_Format;
+    }
+
+protected:
+    virtual bool onDecode(SkStream* stream, SkBitmap* bm,
+                          SkBitmap::Config pref, Mode);
+};
+
+/////////////////////////////////////////////////////////////////////////////////////////
+
+//read bytes starting from the begin-th index in the buffer
+//read in Intel order, and return an integer
+
+#define readByte(buffer,begin) buffer[begin]
+#define read2Bytes(buffer,begin) buffer[begin]+(buffer[begin+1]<<8)
+#define read4Bytes(buffer,begin) buffer[begin]+(buffer[begin+1]<<8)+(buffer[begin+2]<<16)+(buffer[begin+3]<<24)
+
+/////////////////////////////////////////////////////////////////////////////////////////
+
+SkImageDecoder* SkImageDecoder_ICO_Factory(SkStream*);
+SkImageDecoder* SkImageDecoder_ICO_Factory(SkStream* stream)
+{
+    //i'm going to check if we basically have 0,0,1,0 (reserved = 0, type = 1)
+    //is that required and sufficient?
+    SkAutoMalloc autoMal(4);
+    unsigned char* buf = (unsigned char*)autoMal.get();
+    stream->read((void*)buf, 4);
+    int reserved = read2Bytes(buf, 0);
+    int type = read2Bytes(buf, 2);
+    if (reserved != 0 || type != 1) //it's not an ico
+        return NULL;
+    return SkNEW(SkICOImageDecoder);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////
+
+SkICOImageDecoder::SkICOImageDecoder()
+{
+}
+
+//helpers - my function pointer will call one of these, depending on the bitCount, each time through the inner loop
+static void editPixelBit1(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
+static void editPixelBit4(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
+static void editPixelBit8(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
+static void editPixelBit24(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
+static void editPixelBit32(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
+            
+            
+static int calculateRowBytesFor8888(int w, int bitCount)
+{
+    //  Default rowBytes is w << 2 for kARGB_8888
+    //  In the case of a 4 bit image with an odd width, we need to add some
+    //  so we can go off the end of the drawn bitmap.
+    //  Add 4 to ensure that it is still a multiple of 4.
+    if (4 == bitCount && (w & 0x1)) {
+        return (w + 1) << 2;
+    }
+    //  Otherwise return 0, which will allow it to be calculated automatically.
+    return 0;
+}
+
+bool SkICOImageDecoder::onDecode(SkStream* stream, SkBitmap* bm,
+                                 SkBitmap::Config pref, Mode mode)
+{
+    size_t length = stream->read(NULL, 0);
+    SkAutoMalloc autoMal(length);
+    unsigned char* buf = (unsigned char*)autoMal.get();
+    if (stream->read((void*)buf, length) != length) {
+        return false;
+    }
+    
+    //these should always be the same - should i use for error checking? - what about files that have some
+    //incorrect values, but still decode properly?
+    int reserved = read2Bytes(buf, 0);    // 0
+    int type = read2Bytes(buf, 2);        // 1
+    if (reserved != 0 || type != 1)
+        return false;
+    int count = read2Bytes(buf, 4);
+    
+    //need to at least have enough space to hold the initial table of info
+    if (length < (size_t)(6 + count*16))
+        return false;
+        
+    int choice;
+    Chooser* chooser = this->getChooser();
+    //FIXME:if no chooser, consider providing the largest color image
+    //what are the odds that the largest image would be monochrome?
+    if (NULL == chooser) {
+        choice = 0;
+    } else {
+        chooser->begin(count);
+        for (int i = 0; i < count; i++)
+        {
+            //need to find out the config, width, and height from the stream
+            int width = readByte(buf, 6 + i*16);
+            int height = readByte(buf, 7 + i*16);
+            int offset = read4Bytes(buf, 18 + i*16);
+            int bitCount = read2Bytes(buf, offset+14);
+            SkBitmap::Config c;
+            //currently only provide ARGB_8888_, but maybe we want kIndex8_Config for 1 and 4, and possibly 8?
+            //or maybe we'll determine this based on the provided config
+            switch (bitCount)
+            {
+                case 1:
+                case 4:
+                    // In reality, at least for the moment, these will be decoded into kARGB_8888 bitmaps.
+                    // However, this will be used to distinguish between the lower quality 1bpp and 4 bpp 
+                    // images and the higher quality images.
+                    c = SkBitmap::kIndex8_Config;
+                    break;
+                case 8:
+                case 24:
+                case 32:
+                    c = SkBitmap::kARGB_8888_Config;
+                    break;
+                default:
+                    SkDEBUGF(("Image with %ibpp not supported\n", bitCount));
+                    continue;
+            }
+            chooser->inspect(i, c, width, height);
+        }
+        choice = chooser->choose();
+    }
+    
+    //you never know what the chooser is going to supply
+    if (choice >= count || choice < 0)       
+        return false;
+    
+    //skip ahead to the correct header
+    //commented out lines are not used, but if i switch to other read method, need to know how many to skip
+    //otherwise, they could be used for error checking
+    int w = readByte(buf, 6 + choice*16);
+    int h = readByte(buf, 7 + choice*16);
+    int colorCount = readByte(buf, 8 + choice*16);
+    //int reservedToo = readByte(buf, 9 + choice*16);   //0
+    //int planes = read2Bytes(buf, 10 + choice*16);       //1 - but often 0
+    //int fakeBitCount = read2Bytes(buf, 12 + choice*16); //should be real - usually 0
+    int size = read4Bytes(buf, 14 + choice*16);           //matters?
+    int offset = read4Bytes(buf, 18 + choice*16);
+    if ((size_t)(offset + size) > length)
+        return false;
+    //int infoSize = read4Bytes(buf, offset);             //40
+    //int width = read4Bytes(buf, offset+4);              //should == w
+    //int height = read4Bytes(buf, offset+8);             //should == 2*h
+    //int planesToo = read2Bytes(buf, offset+12);         //should == 1 (does it?)
+    int bitCount = read2Bytes(buf, offset+14);
+    
+    void (*placePixel)(const int pixelNo, const unsigned char* buf, 
+        const int xorOffset, int& x, int y, const int w, 
+        SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) = NULL;
+    switch (bitCount)
+    {
+        case 1:
+            placePixel = &editPixelBit1;
+            colorCount = 2;
+            break;
+        case 4:
+            placePixel = &editPixelBit4;
+            colorCount = 16;
+            break;
+        case 8:
+            placePixel = &editPixelBit8;
+            colorCount = 256;
+            break;
+        case 24:
+            placePixel = &editPixelBit24;
+            colorCount = 0;
+            break;
+        case 32:
+            placePixel = &editPixelBit32;
+            colorCount = 0;
+            break;
+        default:
+            SkDEBUGF(("Decoding %ibpp is unimplemented\n", bitCount));
+            return false;
+    }
+        
+    //these should all be zero, but perhaps are not - need to check
+    //int compression = read4Bytes(buf, offset+16);       //0
+    //int imageSize = read4Bytes(buf, offset+20);         //0 - sometimes has a value
+    //int xPixels = read4Bytes(buf, offset+24);           //0
+    //int yPixels = read4Bytes(buf, offset+28);           //0
+    //int colorsUsed = read4Bytes(buf, offset+32)         //0 - might have an actual value though
+    //int colorsImportant = read4Bytes(buf, offset+36);   //0
+        
+    int begin = offset + 40;
+    //this array represents the colortable
+    //if i allow other types of bitmaps, it may actually be used as a part of the bitmap
+    SkPMColor* colors = NULL;
+    int blue, green, red;
+    if (colorCount) 
+    {
+        colors = new SkPMColor[colorCount];
+        for (int j = 0; j < colorCount; j++)
+        {
+            //should this be a function - maybe a #define?
+            blue = readByte(buf, begin + 4*j);
+            green = readByte(buf, begin + 4*j + 1);
+            red = readByte(buf, begin + 4*j + 2);
+            colors[j] = SkPackARGB32(0xFF, red & 0xFF, green & 0xFF, blue & 0xFF);
+        }
+    }
+    int bitWidth = w*bitCount;
+    int test = bitWidth & 0x1F;
+    int mask = -(((test >> 4) | (test >> 3) | (test >> 2) | (test >> 1) | test) & 0x1);    //either 0xFFFFFFFF or 0
+    int lineBitWidth = (bitWidth & 0xFFFFFFE0) + (0x20 & mask);
+    int lineWidth = lineBitWidth/bitCount;
+    
+    int xorOffset = begin + colorCount*4;   //beginning of the color bitmap
+                                            //other read method means we will just be here already
+    int andOffset = xorOffset + ((lineWidth*h*bitCount) >> 3);
+    
+    /*int */test = w & 0x1F;   //the low 5 bits - we are rounding up to the next 32 (2^5)
+    /*int */mask = -(((test >> 4) | (test >> 3) | (test >> 2) | (test >> 1) | test) & 0x1);    //either 0xFFFFFFFF or 0
+    int andLineWidth = (w & 0xFFFFFFE0) + (0x20 & mask);
+    //if we allow different Configs, everything is the same til here
+    //change the config, and use different address getter, and place index vs color, and add the color table
+    //FIXME: what is the tradeoff in size?
+    //if the andbitmap (mask) is all zeroes, then we can easily do an index bitmap
+    //however, with small images with large colortables, maybe it's better to still do argb_8888
+
+    bm->setConfig(SkBitmap::kARGB_8888_Config, w, h, calculateRowBytesFor8888(w, bitCount));
+    
+    if (SkImageDecoder::kDecodeBounds_Mode == mode) {
+        delete[] colors;
+        return true;
+    }
+
+    if (!this->allocPixelRef(bm, NULL))
+    {
+        delete[] colors;
+        return false;
+    }
+    
+    SkAutoLockPixels alp(*bm);
+
+    for (int y = 0; y < h; y++)
+    {
+        for (int x = 0; x < w; x++)
+        {
+            //U32* address = bm->getAddr32(x, y);
+            
+            //check the alpha bit first, but pass it along to the function to figure out how to deal with it
+            int andPixelNo = andLineWidth*(h-y-1)+x;
+            //only need to get a new alphaByte when x %8 == 0
+            //but that introduces an if and a mod - probably much slower
+            //that's ok, it's just a read of an array, not a stream
+            int alphaByte = readByte(buf, andOffset + (andPixelNo >> 3));
+            int shift = 7 - (andPixelNo & 0x7);
+            int m = 1 << shift;
+            
+            int pixelNo = lineWidth*(h-y-1)+x;
+            placePixel(pixelNo, buf, xorOffset, x, y, w, bm, alphaByte, m, shift, colors);
+
+        }
+    }
+
+    delete [] colors;
+    //ensure we haven't read off the end?
+    //of course this doesn't help us if the andOffset was a lie...
+    //return andOffset + (andLineWidth >> 3) <= length;
+    return true;
+}   //onDecode
+
+//function to place the pixel, determined by the bitCount
+static void editPixelBit1(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors)
+{
+    // note that this should be the same as/similar to the AND bitmap
+    SkPMColor* address = bm->getAddr32(x,y);
+    int byte = readByte(buf, xorOffset + (pixelNo >> 3));
+    int colorBit;
+    int alphaBit;
+    // Read all of the bits in this byte.  
+    int i = x + 8;
+    // Pin to the width so we do not write outside the bounds of 
+    // our color table.
+    i = i > w ? w : i;
+    // While loop to check all 8 bits individually.
+    while (x < i)
+    {
+        
+        colorBit = (byte & m) >> shift;
+        alphaBit = (alphaByte & m) >> shift;
+        *address = (alphaBit-1)&(colors[colorBit]);
+        x++;
+        // setup for the next pixel
+        address = address + 1;
+        m = m >> 1;
+        shift -= 1;
+    }
+    x--;
+}
+static void editPixelBit4(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors)
+{
+    SkPMColor* address = bm->getAddr32(x, y);
+    int byte = readByte(buf, xorOffset + (pixelNo >> 1));
+    int pixel = (byte >> 4) & 0xF;
+    int alphaBit = (alphaByte & m) >> shift;
+    *address = (alphaBit-1)&(colors[pixel]);
+    x++;
+    //if w is odd, x may be the same as w, which means we are writing to an unused portion of the bitmap
+    //but that's okay, since i've added an extra rowByte for just this purpose
+    address = address + 1;
+    pixel = byte & 0xF;
+    m = m >> 1;
+    alphaBit = (alphaByte & m) >> (shift-1);
+    //speed up trick here
+    *address = (alphaBit-1)&(colors[pixel]);
+}
+
+static void editPixelBit8(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors)
+{
+    SkPMColor* address = bm->getAddr32(x, y);
+    int pixel = readByte(buf, xorOffset + pixelNo);
+    int alphaBit = (alphaByte & m) >> shift;
+    *address = (alphaBit-1)&(colors[pixel]);
+}            
+
+static void editPixelBit24(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors)
+{
+    SkPMColor* address = bm->getAddr32(x, y);
+    int blue = readByte(buf, xorOffset + 3*pixelNo);
+    int green = readByte(buf, xorOffset + 3*pixelNo + 1);
+    int red = readByte(buf, xorOffset + 3*pixelNo + 2);
+    int alphaBit = (alphaByte & m) >> shift;
+    //alphaBit == 1 => alpha = 0
+    int alpha = (alphaBit-1) & 0xFF;
+    *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha);    
+}
+
+static void editPixelBit32(const int pixelNo, const unsigned char* buf, 
+            const int xorOffset, int& x, int y, const int w, 
+            SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors)
+{
+    SkPMColor* address = bm->getAddr32(x, y);
+    int blue = readByte(buf, xorOffset + 4*pixelNo);
+    int green = readByte(buf, xorOffset + 4*pixelNo + 1);
+    int red = readByte(buf, xorOffset + 4*pixelNo + 2);
+    int alphaBit = (alphaByte & m) >> shift;
+    int alpha = readByte(buf, xorOffset + 4*pixelNo + 3) & ((alphaBit-1)&0xFF);
+    *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha);
+}
+