grab from latest android



git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkCullPoints.cpp b/src/utils/SkCullPoints.cpp
new file mode 100644
index 0000000..23d00b6
--- /dev/null
+++ b/src/utils/SkCullPoints.cpp
@@ -0,0 +1,168 @@
+/* libs/graphics/effects/SkCullPoints.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include "SkCullPoints.h"
+#include "Sk64.h"
+
+static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy)
+{
+#if 0
+    return v.fX * dy - v.fY * dx < 0;
+#else
+    Sk64   tmp0, tmp1;
+    
+    tmp0.setMul(v.fX, dy);
+    tmp1.setMul(dx, v.fY);
+    tmp0.sub(tmp1);
+    return tmp0.isNeg();
+#endif
+}
+
+bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const
+{
+    const SkIRect& r = fR;
+
+    if (x0 < r.fLeft    && x1 < r.fLeft ||
+        x0 > r.fRight   && x1 > r.fRight ||
+        y0 < r.fTop     && y1 < r.fTop ||
+        y0 > r.fBottom  && y1 > r.fBottom)
+        return false;
+
+    // since the crossprod test is a little expensive, check for easy-in cases first    
+    if (r.contains(x0, y0) || r.contains(x1, y1))
+        return true;
+
+    // At this point we're not sure, so we do a crossprod test
+    SkIPoint           vec;
+    const SkIPoint*    rAsQuad = fAsQuad;
+    
+    vec.set(x1 - x0, y1 - y0);
+    bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY);
+    for (int i = 1; i < 4; i++) {
+        if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg)
+        {
+            return true;
+        }
+    }
+    return false;   // we didn't intersect
+}
+
+static void toQuad(const SkIRect& r, SkIPoint quad[4])
+{
+    SkASSERT(quad);
+
+    quad[0].set(r.fLeft, r.fTop);
+    quad[1].set(r.fRight, r.fTop);
+    quad[2].set(r.fRight, r.fBottom);
+    quad[3].set(r.fLeft, r.fBottom);
+}
+
+SkCullPoints::SkCullPoints()
+{
+    SkIRect    r;
+    r.setEmpty();
+    this->reset(r);
+}
+
+SkCullPoints::SkCullPoints(const SkIRect& r)
+{
+    this->reset(r);
+}
+
+void SkCullPoints::reset(const SkIRect& r)
+{
+    fR = r;
+    toQuad(fR, fAsQuad);
+    fPrevPt.set(0, 0);
+    fPrevResult = kNo_Result;
+}
+
+void SkCullPoints::moveTo(int x, int y)
+{
+    fPrevPt.set(x, y);
+    fPrevResult = kNo_Result;   // so we trigger a movetolineto later
+}
+
+SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[])
+{
+    SkASSERT(line != NULL);
+
+    LineToResult result = kNo_Result;
+    int x0 = fPrevPt.fX;
+    int y0 = fPrevPt.fY;
+    
+    // need to upgrade sect_test to chop the result
+    // and to correctly return kLineTo_Result when the result is connected
+    // to the previous call-out
+    if (this->sect_test(x0, y0, x, y))
+    {
+        line[0].set(x0, y0);
+        line[1].set(x, y);
+        
+        if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0))
+            result = kLineTo_Result;
+        else
+            result = kMoveToLineTo_Result;
+    }
+
+    fPrevPt.set(x, y);
+    fPrevResult = result;
+
+    return result;
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include "SkPath.h"
+
+SkCullPointsPath::SkCullPointsPath()
+    : fCP(), fPath(NULL)
+{
+}
+
+SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst)
+    : fCP(r), fPath(dst)
+{
+}
+
+void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst)
+{
+    fCP.reset(r);
+    fPath = dst;
+}
+    
+void SkCullPointsPath::moveTo(int x, int y)
+{
+    fCP.moveTo(x, y);
+}
+
+void SkCullPointsPath::lineTo(int x, int y)
+{
+    SkIPoint   pts[2];
+    
+    switch (fCP.lineTo(x, y, pts)) {
+    case SkCullPoints::kMoveToLineTo_Result:
+        fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY));
+        // fall through to the lineto case
+    case SkCullPoints::kLineTo_Result:
+        fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY));
+        break;
+    default:
+        break;
+    }
+}
+