Sanitizing source files in Skia_Periodic_House_Keeping

git-svn-id: http://skia.googlecode.com/svn/trunk@7038 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/BlurRectBench.cpp b/bench/BlurRectBench.cpp
index 3e7bc8a..355d55c 100644
--- a/bench/BlurRectBench.cpp
+++ b/bench/BlurRectBench.cpp
@@ -31,11 +31,11 @@
     virtual const char* onGetName() {
         return fName.c_str();
     }
-    
+
     SkScalar radius() const {
         return fRadius;
     }
-    
+
     void setName( SkString name ) {
         fName = name;
     }
@@ -48,9 +48,9 @@
 
         int pad = fRadius * 1.5 + 1;
         SkRect r = SkRect::MakeWH(2 * pad + 1, 2 * pad + 1);
-        
+
         int loop_count;
-        
+
         if (fRadius > SkIntToScalar(50)) {
           loop_count = 10;
         } else if (fRadius > SkIntToScalar(5)) {
@@ -58,14 +58,14 @@
         } else {
           loop_count = 10000;
         }
-        
+
         preBenchSetup( r );
-        
+
         for (int i = 0; i < SkBENCHLOOP(loop_count); i++) {
             makeBlurryRect( r );
         }
     }
-    
+
     virtual void makeBlurryRect( SkRect &r ) = 0;
     virtual void preBenchSetup( SkRect &r ) {}
 private:
@@ -77,13 +77,13 @@
  public:
     BlurRectDirectBench( void *param, SkScalar rad ) : BlurRectBench( param, rad ) {
         SkString name;
-        
+
         if (SkScalarFraction(rad) != 0) {
             name.printf("blurrect_direct_%.2f", SkScalarToFloat(rad));
         } else {
             name.printf("blurrect_direct_%d", SkScalarRound(rad));
         }
-        
+
         setName( name );
     }
 protected:
@@ -103,20 +103,20 @@
         } else {
             name.printf("blurrect_separable_%d", SkScalarRound(rad));
         }
-        
+
         setName( name );
     }
 
 protected:
-    virtual void preBenchSetup( SkRect &r ) {    
+    virtual void preBenchSetup( SkRect &r ) {
         fSrcMask.fFormat = SkMask::kA8_Format;
         fSrcMask.fRowBytes = r.width();
         fSrcMask.fBounds = SkIRect::MakeWH(r.width(), r.height());
         fSrcMask.fImage = SkMask::AllocImage( fSrcMask.computeTotalImageSize() );
-        
+
         memset( fSrcMask.fImage, 0xff, fSrcMask.computeTotalImageSize() );
     }
-    
+
     virtual void makeBlurryRect( SkRect &r ) {
         SkMask mask;
         SkBlurMask::BlurSeparable( &mask, fSrcMask, radius(), SkBlurMask::kNormal_Style, SkBlurMask::kHigh_Quality );
diff --git a/experimental/Intersection/CubicToQuadratics.cpp b/experimental/Intersection/CubicToQuadratics.cpp
index e3b97ff..7cea4d4 100644
--- a/experimental/Intersection/CubicToQuadratics.cpp
+++ b/experimental/Intersection/CubicToQuadratics.cpp
@@ -3,7 +3,7 @@
 */
 
 /*
-Let's call the control points of the cubic Q0..Q3 and the control points of the quadratic P0..P2. 
+Let's call the control points of the cubic Q0..Q3 and the control points of the quadratic P0..P2.
 Then for degree elevation, the equations are:
 
 Q0 = P0
@@ -25,11 +25,11 @@
 |x| is the euclidean norm of x
 mid-point approx of cubic: a quad that shares the same anchors with the cubic and has the
  control point at C = (3·C2 - P2 + 3·C1 - P1)/4
- 
+
 Algorithm
 
 pick an absolute precision (prec)
-Compute the Tdiv as the root of (cubic) equation 
+Compute the Tdiv as the root of (cubic) equation
 sqrt(3)/18 · |P2 - 3·C2 + 3·C1 - P1|/2 · Tdiv ^ 3 = prec
 if Tdiv < 0.5 divide the cubic at Tdiv. First segment [0..Tdiv] can be approximated with by a
  quadratic, with a defect less than prec, by the mid-point approximation.
diff --git a/gm/blurrect.cpp b/gm/blurrect.cpp
index bfe9bde..ae2e5ea 100644
--- a/gm/blurrect.cpp
+++ b/gm/blurrect.cpp
@@ -161,7 +161,7 @@
         , fRectHeight( rectHeight )
         , fRadius( radius )
     {}
-    
+
   int width() const { return fRectWidth; }
   int height() const { return fRectHeight; }
   int radius() const { return fRadius; }
@@ -174,7 +174,7 @@
     virtual SkISize onISize() {
         return SkISize::Make(640, 480);
     }
-    
+
     virtual void makeMask( SkMask *m, SkRect r ) = 0;
 
     virtual void onDraw(SkCanvas* canvas) {
@@ -221,7 +221,7 @@
 
     memset( src.fImage, 0xff, src.computeTotalImageSize() );
 
-    SkBlurMask::BlurSeparable( m, src, radius()/2, SkBlurMask::kNormal_Style, SkBlurMask::kHigh_Quality );    
+    SkBlurMask::BlurSeparable( m, src, radius()/2, SkBlurMask::kNormal_Style, SkBlurMask::kHigh_Quality );
   }
 };
 
@@ -243,4 +243,4 @@
 DEF_GM(return new BlurRectSlowGM("blurrect_slow_100_100_10", 100, 100, 10);)
 DEF_GM(return new BlurRectSlowGM("blurrect_slow_100_100_2", 100, 100, 2);)
 DEF_GM(return new BlurRectSlowGM("blurrect_slow_10_10_100", 10, 10, 100);)
-DEF_GM(return new BlurRectSlowGM("blurrect_slow_10_100_10", 10, 100, 10);)
\ No newline at end of file
+DEF_GM(return new BlurRectSlowGM("blurrect_slow_10_100_10", 10, 100, 10);)
diff --git a/src/effects/SkBlurMask.cpp b/src/effects/SkBlurMask.cpp
index 766da53..b430727 100644
--- a/src/effects/SkBlurMask.cpp
+++ b/src/effects/SkBlurMask.cpp
@@ -12,10 +12,10 @@
 #include "SkTemplates.h"
 #include "SkEndian.h"
 
-// scale factor for the blur radius to match the behavior of the all existing blur 
+// scale factor for the blur radius to match the behavior of the all existing blur
 // code (both on the CPU and the GPU).  This magic constant is  1/sqrt(3).
 
-// TODO: get rid of this fudge factor and move any required fudging up into 
+// TODO: get rid of this fudge factor and move any required fudging up into
 // the calling library
 
 #define kBlurRadiusFudgeFactor SkFloatToScalar( .57735f )
@@ -1032,16 +1032,16 @@
 
 /* Convolving a box with itself three times results in a piecewise
    quadratic function:
-   
+
    0                              x <= -1.5
    9/8 + 3/2 x + 1/2 x^2   -1.5 < x <= 1.5
    3/4 - x^2                -.5 < x <= .5
    9/8 - 3/2 x + 1/2 x^2    0.5 < x <= 1.5
    0                        1.5 < x
-   
+
    To get the profile curve of the blurred step function at the rectangle
    edge, we evaluate the indefinite integral, which is piecewise cubic:
-   
+
    0                                        x <= -1.5
    5/8 + 9/8 x + 3/4 x^2 + 1/6 x^3   -1.5 < x <= -0.5
    1/2 + 3/4 x - 1/3 x^3              -.5 < x <= .5
@@ -1069,16 +1069,16 @@
     return 0.4375 + (-x3 / 6 - 3 * x2 / 4 - 1.125 * x);
 }
 
-/* 
+/*
     compute_profile allocates and fills in an array of floating
-    point values between 0 and 255 for the profile signature of 
+    point values between 0 and 255 for the profile signature of
     a blurred half-plane with the given blur radius.  Since we're
     going to be doing screened multiplications (i.e., 1 - (1-x)(1-y))
     all the time, we actually fill in the profile pre-inverted
     (already done 255-x).
-    
+
     The function returns the size of the array allocated for the
-    profile.  It's the responsibility of the caller to delete the 
+    profile.  It's the responsibility of the caller to delete the
     memory returned in profile_out.
 */
 
@@ -1101,7 +1101,7 @@
     return size;
 }
 
-// TODO MAYBE: Maintain a profile cache to avoid recomputing this for 
+// TODO MAYBE: Maintain a profile cache to avoid recomputing this for
 // commonly used radii.  Consider baking some of the most common blur radii
 // directly in as static data?
 
@@ -1113,71 +1113,71 @@
                           SkIPoint *margin) {
     int profile_size;
     unsigned int *profile;
-  
-    
+
+
     float radius = SkScalarToFloat( SkScalarMul( provided_radius, kBlurRadiusFudgeFactor ) );
-  
+
     profile_size = compute_profile( radius, &profile );
-  
+
     int pad = (int) (radius * 1.5f + 1);
     if (margin) {
         margin->set( pad, pad );
     }
     dst->fBounds = SkIRect::MakeWH(src.width(), src.height());
     dst->fBounds.outset(pad, pad);
-    
+
     dst->fRowBytes = dst->fBounds.width();
     dst->fFormat = SkMask::kA8_Format;
     dst->fImage = NULL;
-  
+
     size_t dstSize = dst->computeImageSize();
     if (0 == dstSize) {
         return false;   // too big to allocate, abort
     }
-  
+
     int             sw = src.width();
     int             sh = src.height();
-  
+
     uint8_t*        dp = SkMask::AllocImage(dstSize);
-  
+
     dst->fImage = dp;
-  
+
     SkAutoTCallVProc<uint8_t, SkMask_FreeImage> autoCall(dp);
-  
+
     int dst_height = dst->fBounds.height();
     int dst_width = dst->fBounds.width();
-  
+
     // nearest odd number less than the profile size represents the center
     // of the (2x scaled) profile
     int center = ( profile_size & ~1 ) - 1;
-  
+
     int w = sw - center;
     int h = sh - center;
-  
+
     uint8_t *outptr = dp;
-  
+
     for (int y = 0 ; y < dst_height ; y++)
     {
         // time to fill in a scanline of the blurry rectangle.
         // to avoid floating point math, everything is multiplied by
         // 2 where needed.  This keeps things nice and integer-oriented.
-  
+
         int dy = abs((y << 1) - dst_height) - h; // how far are we from the original edge?
         int oy = dy >> 1;
         if (oy < 0) oy = 0;
-  
+
         unsigned int profile_y = profile[oy];
-  
+
         for (int x = 0 ; x < (dst_width << 1) ; x += 2) {
             int dx = abs( x - dst_width ) - w;
             int ox = dx >> 1;
             if (ox < 0) ox = 0;
-  
+
             unsigned int maskval = SkMulDiv255Round(profile[ox], profile_y);
-  
+
             *(outptr++) = maskval;
         }
     }
-  
+
     return true;
 }
diff --git a/src/effects/SkBlurMask.h b/src/effects/SkBlurMask.h
index a15dabc..b46576c 100644
--- a/src/effects/SkBlurMask.h
+++ b/src/effects/SkBlurMask.h
@@ -28,8 +28,8 @@
         kHigh_Quality   //!< three pass box blur (similar to gaussian)
     };
 
-    static bool BlurRect(SkMask *dst, const SkRect &src, 
-                         SkScalar radius, Style style, Quality quality, 
+    static bool BlurRect(SkMask *dst, const SkRect &src,
+                         SkScalar radius, Style style, Quality quality,
                          SkIPoint *margin = NULL);
 
     static bool Blur(SkMask* dst, const SkMask& src,
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index b57177b..63e991f 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -912,4 +912,4 @@
             }
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index e334391..513bf75 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -173,7 +173,7 @@
     const char* adjustInColor(const SkString& inColor) const;
 
     typedef SkSTArray<4, UniformHandle, true> SamplerUniSArray;
-    
+
     struct UniformHandles {
         UniformHandle       fViewMatrixUni;
         UniformHandle       fColorUni;
@@ -184,7 +184,7 @@
         UniformHandle       fRTHeightUni;
         // An array of sampler uniform handles for each effect.
         SamplerUniSArray    fSamplerUnis[GrDrawState::kNumStages];
-        
+
         UniformHandles() {
             fViewMatrixUni = GrGLUniformManager::kInvalidUniformHandle;
             fColorUni = GrGLUniformManager::kInvalidUniformHandle;
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
index 8934280..87136cd 100644
--- a/src/gpu/gl/GrGLShaderBuilder.h
+++ b/src/gpu/gl/GrGLShaderBuilder.h
@@ -181,7 +181,7 @@
                                 GrBackendEffectFactory::EffectKey key,
                                 const char* fsInColor, // NULL means no incoming color
                                 const char* fsOutColor,
-                                const char* vsInCoord,                                      
+                                const char* vsInCoord,
                                 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles);
     GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; }
     // TODO: Make this do all the compiling, linking, etc.