Consolidate functions common the the null and debug GL interfaces.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/7400053
git-svn-id: http://skia.googlecode.com/svn/trunk@7860 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
index f450cc8..d221218 100644
--- a/src/gpu/gl/GrGLCreateNullInterface.cpp
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -9,6 +9,9 @@
#include "gl/GrGLInterface.h"
#include "GrGLDefines.h"
#include "SkTDArray.h"
+#include "GrGLNoOpInterface.h"
+
+// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
namespace { // added to suppress 'no previous prototype' warning
@@ -17,76 +20,10 @@
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLClear(GrGLbitfield mask) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLClearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLClearStencil(GrGLint s) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLColorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompileShader(GrGLuint shader) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLCullFace(GrGLenum mode) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDepthMask(GrGLboolean flag) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisable(GrGLenum cap) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisableVertexAttribArray(GrGLuint index) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawBuffer(GrGLenum mode) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLEnable(GrGLenum cap) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLEnableVertexAttribArray(GrGLuint index) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLEndQuery(GrGLenum target) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLFinish() {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlush() {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLFrontFace(GrGLenum mode) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLLineWidth(GrGLfloat width) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLLinkProgram(GrGLuint program) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLQueryCounter(GrGLuint id, GrGLenum target) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadBuffer(GrGLenum src) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLScissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
-#if GR_USE_NEW_GL_SHADER_SOURCE_SIGNATURE
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLShaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
-#else
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLShaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {}
-#endif
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilMask(GrGLuint mask) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1f(GrGLint location, GrGLfloat v0) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1i(GrGLint location, GrGLint v0) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLVertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
@@ -94,17 +31,6 @@
GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLRenderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLRenderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLResolveMultisampleFramebuffer() {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
-
-GrGLenum GR_GL_FUNCTION_TYPE nullGLCheckFramebufferStatus(GrGLenum target) {
- return GR_GL_FRAMEBUFFER_COMPLETE;
-}
GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
static int gCurrID = 0;
@@ -120,15 +46,6 @@
GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
}
-// same function used for all glGen*(GLsize i, GLuint*) functions
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenIds(GrGLsizei n, GrGLuint* ids) {
- static int gCurrID = 0;
- for (int i = 0; i < n; ++i) {
- ids[i] = ++gCurrID;
- }
-}
-// same delete function for all glDelete*(GLsize i, const GLuint*) except buffers
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {}
// In debug builds we do asserts that ensure we agree with GL about when a buffer
// is mapped.
@@ -234,157 +151,6 @@
}
};
-GrGLenum GR_GL_FUNCTION_TYPE nullGLGetError() {
- return GR_GL_NO_ERROR;
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetIntegerv(GrGLenum pname, GrGLint* params) {
- switch (pname) {
- case GR_GL_STENCIL_BITS:
- *params = 8;
- break;
- case GR_GL_SAMPLES:
- *params = 1;
- break;
- case GR_GL_FRAMEBUFFER_BINDING:
- *params = 0;
- break;
- case GR_GL_VIEWPORT:
- params[0] = 0;
- params[1] = 0;
- params[2] = 800;
- params[3] = 600;
- break;
- case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
- *params = 8;
- break;
- case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- *params = 16;
- break;
- case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
- *params = 16 * 4;
- break;
- case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- *params = 0;
- break;
- case GR_GL_COMPRESSED_TEXTURE_FORMATS:
- break;
- case GR_GL_MAX_TEXTURE_SIZE:
- *params = 8192;
- break;
- case GR_GL_MAX_RENDERBUFFER_SIZE:
- *params = 8192;
- break;
- case GR_GL_MAX_SAMPLES:
- *params = 32;
- break;
- case GR_GL_MAX_VERTEX_ATTRIBS:
- *params = 16;
- break;
- default:
- GrCrash("Unexpected pname to GetIntegerv");
- }
-}
-// used for both the program and shader info logs
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {
- if (length) {
- *length = 0;
- }
- if (bufsize > 0) {
- *infolog = 0;
- }
-}
-
-// used for both the program and shader params
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetShaderOrProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {
- switch (pname) {
- case GR_GL_LINK_STATUS: // fallthru
- case GR_GL_COMPILE_STATUS:
- *params = GR_GL_TRUE;
- break;
- case GR_GL_INFO_LOG_LENGTH:
- *params = 0;
- break;
- // we don't expect any other pnames
- default:
- GrCrash("Unexpected pname to GetProgramiv");
- break;
- }
-}
-
-namespace {
-template <typename T>
-void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) {
- switch (pname) {
- case GR_GL_QUERY_RESULT_AVAILABLE:
- *params = GR_GL_TRUE;
- break;
- case GR_GL_QUERY_RESULT:
- *params = 0;
- break;
- default:
- GrCrash("Unexpected pname passed to GetQueryObject.");
- break;
- }
-}
-}
-
-// Queries on the null GL just don't do anything at all. We could potentially make
-// the timers work.
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {
- switch (pname) {
- case GR_GL_CURRENT_QUERY:
- *params = 0;
- break;
- case GR_GL_QUERY_COUNTER_BITS:
- *params = 32;
- break;
- default:
- GrCrash("Unexpected pname passed GetQueryiv.");
- }
-}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {
- query_result(id, pname, params);
-}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {
- query_result(id, pname, params);
-}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {
- query_result(id, pname, params);
-}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {
- query_result(id, pname, params);
-}
-
-const GrGLubyte* GR_GL_FUNCTION_TYPE nullGLGetString(GrGLenum name) {
- switch (name) {
- case GR_GL_EXTENSIONS:
- return (const GrGLubyte*)"GL_ARB_framebuffer_object GL_ARB_blend_func_extended GL_ARB_timer_query GL_ARB_draw_buffers GL_ARB_occlusion_query GL_EXT_blend_color GL_EXT_stencil_wrap";
- case GR_GL_VERSION:
- return (const GrGLubyte*)"4.0 Null GL";
- case GR_GL_SHADING_LANGUAGE_VERSION:
- return (const GrGLubyte*)"4.20.8 Null GLSL";
- case GR_GL_VENDOR:
- return (const GrGLubyte*)"Null Vendor";
- case GR_GL_RENDERER:
- return (const GrGLubyte*)"The Null (Non-)Renderer";
- default:
- GrCrash("Unexpected name to GetString");
- return NULL;
- }
-}
-
-// we used to use this to query stuff about externally created textures, now we just
-// require clients to tell us everything about the texture.
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {
- GrCrash("Should never query texture parameters.");
-}
-
-GrGLint GR_GL_FUNCTION_TYPE nullGLGetUniformLocation(GrGLuint program, const char* name) {
- static int gUniLocation = 0;
- return ++gUniLocation;
-}
-
} // end anonymous namespace
const GrGLInterface* GrGLCreateNullInterface() {
@@ -400,117 +166,117 @@
interface->fBeginQuery = nullGLBeginQuery;
interface->fBindAttribLocation = nullGLBindAttribLocation;
interface->fBindBuffer = nullGLBindBuffer;
- interface->fBindFragDataLocation = nullGLBindFragDataLocation;
+ interface->fBindFragDataLocation = noOpGLBindFragDataLocation;
interface->fBindTexture = nullGLBindTexture;
- interface->fBlendColor = nullGLBlendColor;
- interface->fBlendFunc = nullGLBlendFunc;
+ interface->fBlendColor = noOpGLBlendColor;
+ interface->fBlendFunc = noOpGLBlendFunc;
interface->fBufferData = nullGLBufferData;
- interface->fBufferSubData = nullGLBufferSubData;
- interface->fClear = nullGLClear;
- interface->fClearColor = nullGLClearColor;
- interface->fClearStencil = nullGLClearStencil;
- interface->fColorMask = nullGLColorMask;
- interface->fCompileShader = nullGLCompileShader;
- interface->fCompressedTexImage2D = nullGLCompressedTexImage2D;
+ interface->fBufferSubData = noOpGLBufferSubData;
+ interface->fClear = noOpGLClear;
+ interface->fClearColor = noOpGLClearColor;
+ interface->fClearStencil = noOpGLClearStencil;
+ interface->fColorMask = noOpGLColorMask;
+ interface->fCompileShader = noOpGLCompileShader;
+ interface->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
interface->fCreateProgram = nullGLCreateProgram;
interface->fCreateShader = nullGLCreateShader;
- interface->fCullFace = nullGLCullFace;
+ interface->fCullFace = noOpGLCullFace;
interface->fDeleteBuffers = nullGLDeleteBuffers;
interface->fDeleteProgram = nullGLDelete;
- interface->fDeleteQueries = nullGLDeleteIds;
+ interface->fDeleteQueries = noOpGLDeleteIds;
interface->fDeleteShader = nullGLDelete;
- interface->fDeleteTextures = nullGLDeleteIds;
- interface->fDepthMask = nullGLDepthMask;
- interface->fDisable = nullGLDisable;
- interface->fDisableVertexAttribArray = nullGLDisableVertexAttribArray;
- interface->fDrawArrays = nullGLDrawArrays;
- interface->fDrawBuffer = nullGLDrawBuffer;
- interface->fDrawBuffers = nullGLDrawBuffers;
- interface->fDrawElements = nullGLDrawElements;
- interface->fEnable = nullGLEnable;
- interface->fEnableVertexAttribArray = nullGLEnableVertexAttribArray;
- interface->fEndQuery = nullGLEndQuery;
- interface->fFinish = nullGLFinish;
- interface->fFlush = nullGLFlush;
- interface->fFrontFace = nullGLFrontFace;
- interface->fGenBuffers = nullGLGenIds;
- interface->fGenQueries = nullGLGenIds;
- interface->fGenTextures = nullGLGenIds;
+ interface->fDeleteTextures = noOpGLDeleteIds;
+ interface->fDepthMask = noOpGLDepthMask;
+ interface->fDisable = noOpGLDisable;
+ interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
+ interface->fDrawArrays = noOpGLDrawArrays;
+ interface->fDrawBuffer = noOpGLDrawBuffer;
+ interface->fDrawBuffers = noOpGLDrawBuffers;
+ interface->fDrawElements = noOpGLDrawElements;
+ interface->fEnable = noOpGLEnable;
+ interface->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
+ interface->fEndQuery = noOpGLEndQuery;
+ interface->fFinish = noOpGLFinish;
+ interface->fFlush = noOpGLFlush;
+ interface->fFrontFace = noOpGLFrontFace;
+ interface->fGenBuffers = noOpGLGenIds;
+ interface->fGenQueries = noOpGLGenIds;
+ interface->fGenTextures = noOpGLGenIds;
interface->fGetBufferParameteriv = nullGLGetBufferParameteriv;
- interface->fGetError = nullGLGetError;
- interface->fGetIntegerv = nullGLGetIntegerv;
- interface->fGetQueryObjecti64v = nullGLGetQueryObjecti64v;
- interface->fGetQueryObjectiv = nullGLGetQueryObjectiv;
- interface->fGetQueryObjectui64v = nullGLGetQueryObjectui64v;
- interface->fGetQueryObjectuiv = nullGLGetQueryObjectuiv;
- interface->fGetQueryiv = nullGLGetQueryiv;
- interface->fGetProgramInfoLog = nullGLGetInfoLog;
- interface->fGetProgramiv = nullGLGetShaderOrProgramiv;
- interface->fGetShaderInfoLog = nullGLGetInfoLog;
- interface->fGetShaderiv = nullGLGetShaderOrProgramiv;
- interface->fGetString = nullGLGetString;
- interface->fGetTexLevelParameteriv = nullGLGetTexLevelParameteriv;
- interface->fGetUniformLocation = nullGLGetUniformLocation;
- interface->fLineWidth = nullGLLineWidth;
- interface->fLinkProgram = nullGLLinkProgram;
+ interface->fGetError = noOpGLGetError;
+ interface->fGetIntegerv = noOpGLGetIntegerv;
+ interface->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
+ interface->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
+ interface->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
+ interface->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
+ interface->fGetQueryiv = noOpGLGetQueryiv;
+ interface->fGetProgramInfoLog = noOpGLGetInfoLog;
+ interface->fGetProgramiv = noOpGLGetShaderOrProgramiv;
+ interface->fGetShaderInfoLog = noOpGLGetInfoLog;
+ interface->fGetShaderiv = noOpGLGetShaderOrProgramiv;
+ interface->fGetString = noOpGLGetString;
+ interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
+ interface->fGetUniformLocation = noOpGLGetUniformLocation;
+ interface->fLineWidth = noOpGLLineWidth;
+ interface->fLinkProgram = noOpGLLinkProgram;
interface->fPixelStorei = nullGLPixelStorei;
- interface->fQueryCounter = nullGLQueryCounter;
- interface->fReadBuffer = nullGLReadBuffer;
+ interface->fQueryCounter = noOpGLQueryCounter;
+ interface->fReadBuffer = noOpGLReadBuffer;
interface->fReadPixels = nullGLReadPixels;
- interface->fScissor = nullGLScissor;
- interface->fShaderSource = nullGLShaderSource;
- interface->fStencilFunc = nullGLStencilFunc;
- interface->fStencilFuncSeparate = nullGLStencilFuncSeparate;
- interface->fStencilMask = nullGLStencilMask;
- interface->fStencilMaskSeparate = nullGLStencilMaskSeparate;
- interface->fStencilOp = nullGLStencilOp;
- interface->fStencilOpSeparate = nullGLStencilOpSeparate;
- interface->fTexImage2D = nullGLTexImage2D;
- interface->fTexParameteri = nullGLTexParameteri;
- interface->fTexParameteriv = nullGLTexParameteriv;
- interface->fTexSubImage2D = nullGLTexSubImage2D;
- interface->fTexStorage2D = nullGLTexStorage2D;
- interface->fUniform1f = nullGLUniform1f;
- interface->fUniform1i = nullGLUniform1i;
- interface->fUniform1fv = nullGLUniform1fv;
- interface->fUniform1iv = nullGLUniform1iv;
- interface->fUniform2f = nullGLUniform2f;
- interface->fUniform2i = nullGLUniform2i;
- interface->fUniform2fv = nullGLUniform2fv;
- interface->fUniform2iv = nullGLUniform2iv;
- interface->fUniform3f = nullGLUniform3f;
- interface->fUniform3i = nullGLUniform3i;
- interface->fUniform3fv = nullGLUniform3fv;
- interface->fUniform3iv = nullGLUniform3iv;
- interface->fUniform4f = nullGLUniform4f;
- interface->fUniform4i = nullGLUniform4i;
- interface->fUniform4fv = nullGLUniform4fv;
- interface->fUniform4iv = nullGLUniform4iv;
- interface->fUniformMatrix2fv = nullGLUniformMatrix2fv;
- interface->fUniformMatrix3fv = nullGLUniformMatrix3fv;
- interface->fUniformMatrix4fv = nullGLUniformMatrix4fv;
+ interface->fScissor = noOpGLScissor;
+ interface->fShaderSource = noOpGLShaderSource;
+ interface->fStencilFunc = noOpGLStencilFunc;
+ interface->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
+ interface->fStencilMask = noOpGLStencilMask;
+ interface->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
+ interface->fStencilOp = noOpGLStencilOp;
+ interface->fStencilOpSeparate = noOpGLStencilOpSeparate;
+ interface->fTexImage2D = noOpGLTexImage2D;
+ interface->fTexParameteri = noOpGLTexParameteri;
+ interface->fTexParameteriv = noOpGLTexParameteriv;
+ interface->fTexSubImage2D = noOpGLTexSubImage2D;
+ interface->fTexStorage2D = noOpGLTexStorage2D;
+ interface->fUniform1f = noOpGLUniform1f;
+ interface->fUniform1i = noOpGLUniform1i;
+ interface->fUniform1fv = noOpGLUniform1fv;
+ interface->fUniform1iv = noOpGLUniform1iv;
+ interface->fUniform2f = noOpGLUniform2f;
+ interface->fUniform2i = noOpGLUniform2i;
+ interface->fUniform2fv = noOpGLUniform2fv;
+ interface->fUniform2iv = noOpGLUniform2iv;
+ interface->fUniform3f = noOpGLUniform3f;
+ interface->fUniform3i = noOpGLUniform3i;
+ interface->fUniform3fv = noOpGLUniform3fv;
+ interface->fUniform3iv = noOpGLUniform3iv;
+ interface->fUniform4f = noOpGLUniform4f;
+ interface->fUniform4i = noOpGLUniform4i;
+ interface->fUniform4fv = noOpGLUniform4fv;
+ interface->fUniform4iv = noOpGLUniform4iv;
+ interface->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
+ interface->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
+ interface->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
interface->fUseProgram = nullGLUseProgram;
- interface->fVertexAttrib4fv = nullGLVertexAttrib4fv;
- interface->fVertexAttribPointer = nullGLVertexAttribPointer;
+ interface->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
+ interface->fVertexAttribPointer = noOpGLVertexAttribPointer;
interface->fViewport = nullGLViewport;
interface->fBindFramebuffer = nullGLBindFramebuffer;
interface->fBindRenderbuffer = nullGLBindRenderbuffer;
- interface->fCheckFramebufferStatus = nullGLCheckFramebufferStatus;
+ interface->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
interface->fDeleteFramebuffers = nullGLDeleteFramebuffers;
interface->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
interface->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
interface->fFramebufferTexture2D = nullGLFramebufferTexture2D;
- interface->fGenFramebuffers = nullGLGenIds;
- interface->fGenRenderbuffers = nullGLGenIds;
- interface->fGetFramebufferAttachmentParameteriv = nullGLGetFramebufferAttachmentParameteriv;
- interface->fGetRenderbufferParameteriv = nullGLGetRenderbufferParameteriv;
- interface->fRenderbufferStorage = nullGLRenderbufferStorage;
- interface->fRenderbufferStorageMultisample = nullGLRenderbufferStorageMultisample;
- interface->fBlitFramebuffer = nullGLBlitFramebuffer;
- interface->fResolveMultisampleFramebuffer = nullGLResolveMultisampleFramebuffer;
+ interface->fGenFramebuffers = noOpGLGenIds;
+ interface->fGenRenderbuffers = noOpGLGenIds;
+ interface->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
+ interface->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
+ interface->fRenderbufferStorage = noOpGLRenderbufferStorage;
+ interface->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
+ interface->fBlitFramebuffer = noOpGLBlitFramebuffer;
+ interface->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
interface->fMapBuffer = nullGLMapBuffer;
interface->fUnmapBuffer = nullGLUnmapBuffer;
- interface->fBindFragDataLocationIndexed = nullGLBindFragDataLocationIndexed;
+ interface->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
}
glInterface.get()->ref();
return glInterface.get();