Reverting r2969, since it broke the GLPrograms RunTests step.

Unreviewed; build fix.



git-svn-id: http://skia.googlecode.com/svn/trunk@2972 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/colormatrix.cpp b/gm/colormatrix.cpp
index 0a4acfd..7d57b32 100644
--- a/gm/colormatrix.cpp
+++ b/gm/colormatrix.cpp
@@ -90,19 +90,6 @@
         matrix.setYUV2RGB();
         filter->setMatrix(matrix);
         canvas->drawBitmap(fBitmap, 80, 160, &paint);
-
-        SkScalar s1 = SK_Scalar1;
-        SkScalar s255 = SkIntToScalar(255);
-        // Move red into alpha, set color to white
-        SkScalar data[20] = {
-            0,  0, 0, 0, s255,
-            0,  0, 0, 0, s255,
-            0,  0, 0, 0, s255,
-            s1, 0, 0, 0, 0,
-        };
-
-        filter->setArray(data);
-        canvas->drawBitmap(fBitmap, 160, 160, &paint);
     }
     
 private:
diff --git a/src/gpu/GrGLProgram.cpp b/src/gpu/GrGLProgram.cpp
index 4d733a9..ce87b85 100644
--- a/src/gpu/GrGLProgram.cpp
+++ b/src/gpu/GrGLProgram.cpp
@@ -373,8 +373,7 @@
  */
 static void addColorMatrix(GrStringBuilder* fsCode, const char * outputVar,
                            const char* inColor) {
-    fsCode->appendf("\t%s = %s * vec4(%s.rgb / %s.a, %s.a) + %s;\n", outputVar, COL_MATRIX_UNI_NAME, inColor, inColor, inColor, COL_MATRIX_VEC_UNI_NAME);
-    fsCode->appendf("\t%s.rgb *= %s.a;\n", outputVar, outputVar);
+    fsCode->appendf("%s = %s * %s + %s;\n", outputVar, COL_MATRIX_UNI_NAME, inColor, COL_MATRIX_VEC_UNI_NAME);
 }
 
 namespace {