Switch GrGpu's GrResource list over to using SkTDLinkedList
https://codereview.appspot.com/6500062/
git-svn-id: http://skia.googlecode.com/svn/trunk@5379 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index fb5c1f5..60e49e7 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -554,7 +554,8 @@
bool fContextIsDirty;
- GrResource* fResourceHead;
+ typedef SkTDLinkedList<GrResource> ResourceList;
+ ResourceList fResourceList;
// Given a rt, find or create a stencil buffer and attach it
bool attachStencilBufferToRenderTarget(GrRenderTarget* target);