Don't reuse scratch textures update
https://codereview.chromium.org/23609026/
git-svn-id: http://skia.googlecode.com/svn/trunk@11366 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp
index 1cd04d9..8c8fbfc 100644
--- a/src/gpu/GrInOrderDrawBuffer.cpp
+++ b/src/gpu/GrInOrderDrawBuffer.cpp
@@ -567,9 +567,8 @@
fDstGpu->initCopySurfaceDstDesc(src, desc);
}
-void GrInOrderDrawBuffer::willReserveVertexAndIndexSpace(
- int vertexCount,
- int indexCount) {
+void GrInOrderDrawBuffer::willReserveVertexAndIndexSpace(int vertexCount,
+ int indexCount) {
// We use geometryHints() to know whether to flush the draw buffer. We
// can't flush if we are inside an unbalanced pushGeometrySource.
// Moreover, flushing blows away vertex and index data that was