Don't reuse scratch textures update

https://codereview.chromium.org/23609026/



git-svn-id: http://skia.googlecode.com/svn/trunk@11366 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp
index 1cd04d9..8c8fbfc 100644
--- a/src/gpu/GrInOrderDrawBuffer.cpp
+++ b/src/gpu/GrInOrderDrawBuffer.cpp
@@ -567,9 +567,8 @@
     fDstGpu->initCopySurfaceDstDesc(src, desc);
 }
 
-void GrInOrderDrawBuffer::willReserveVertexAndIndexSpace(
-                                int vertexCount,
-                                int indexCount) {
+void GrInOrderDrawBuffer::willReserveVertexAndIndexSpace(int vertexCount,
+                                                         int indexCount) {
     // We use geometryHints() to know whether to flush the draw buffer. We
     // can't flush if we are inside an unbalanced pushGeometrySource.
     // Moreover, flushing blows away vertex and index data that was