Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@10385 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index 9831f1d..93c4564 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -358,7 +358,7 @@
 
     SkMatrix sampleM;
     sampleM.setIDiv(srcMask->width(), srcMask->height());
-        
+
     drawState->addColorEffect(
         GrTextureDomainEffect::Create(srcMask,
                                       sampleM,
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 6d90276..61de982 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1161,9 +1161,9 @@
                                         "MIPMaps.");
             textureFilterMode = GrTextureParams::kMipMap_FilterMode;
             break;
-    
+
     }
-    
+
     params.setFilterMode(textureFilterMode);
 
     if (!this->shouldTileBitmap(bitmap, params, srcRectPtr)) {
@@ -1235,7 +1235,7 @@
     }
 }
 
-static bool has_aligned_samples(const SkRect& srcRect, 
+static bool has_aligned_samples(const SkRect& srcRect,
                                 const SkRect& transformedRect) {
     // detect pixel disalignment
     if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) -
@@ -1251,7 +1251,7 @@
     return false;
 }
 
-static bool may_color_bleed(const SkRect& srcRect, 
+static bool may_color_bleed(const SkRect& srcRect,
                             const SkRect& transformedRect,
                             const SkMatrix& m) {
     // Only gets called if has_aligned_samples returned false.
diff --git a/src/gpu/effects/GrSingleTextureEffect.h b/src/gpu/effects/GrSingleTextureEffect.h
index 74ca9f9..1331ae4 100644
--- a/src/gpu/effects/GrSingleTextureEffect.h
+++ b/src/gpu/effects/GrSingleTextureEffect.h
@@ -30,7 +30,7 @@
     /** unfiltered, clamp mode */
     GrSingleTextureEffect(GrTexture*, const SkMatrix&, CoordsType = kLocal_CoordsType);
     /** clamp mode */
-    GrSingleTextureEffect(GrTexture*, const SkMatrix&, GrTextureParams::FilterMode filterMode, 
+    GrSingleTextureEffect(GrTexture*, const SkMatrix&, GrTextureParams::FilterMode filterMode,
                           CoordsType = kLocal_CoordsType);
     GrSingleTextureEffect(GrTexture*,
                           const SkMatrix&,