Fix some float/scalar/int confusion.
Review URL: https://codereview.appspot.com/6064043
git-svn-id: http://skia.googlecode.com/svn/trunk@3725 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/gammatext.cpp b/gm/gammatext.cpp
index 9a24d79..1ba3827 100644
--- a/gm/gammatext.cpp
+++ b/gm/gammatext.cpp
@@ -172,7 +172,9 @@
#if 1
canvas->drawText(text, len, x, y, paint);
#else
- cgDrawText(cg, text, len, x, SkIntToScalar(HEIGHT) - y, paint);
+ cgDrawText(cg, text, len, SkScalarToFloat(x),
+ static_cast<float>(HEIGHT) - SkScalarToFloat(y),
+ paint);
#endif
y += paint.getTextSize() * 2;
}