Yet another attempt to fix Win7 warnings/errors



git-svn-id: http://skia.googlecode.com/svn/trunk@9852 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SamplePathUtils.cpp b/samplecode/SamplePathUtils.cpp
index d6ef60e..cc56058 100644
--- a/samplecode/SamplePathUtils.cpp
+++ b/samplecode/SamplePathUtils.cpp
@@ -11,7 +11,7 @@
 #include "SkView.h"
 //#include "SkPathOps.h" // loads fine here, won't in PathUtils src files
 #include "SkRandom.h"
-#include "SkTime.h"  
+//#include "SkTime.h"  
 
 class samplePathUtils : public SampleView {
 public:
@@ -23,7 +23,7 @@
 
 protected:
     static const int numModes = 3;
-    static const int h=8, w=12, stride=2, kScale=10; // stride is in bytes
+    static const int h=8, w=12, stride=2; // stride is in bytes
     static const int numChars = h * stride; // number of chars in entire array
 
     SkPaint bmp_paint;
@@ -52,13 +52,14 @@
               0xff, 0xf0, 0x19, 0x80, 0x36, 0xc0, 0xc0, 0x30 }
         };
 
+        static const SkScalar kScale = 10.0f;
+
         for (int i = 0; i < numModes; ++i) {
             SkPath path; // generate and simplify each path
             SkPathUtils::BitsToPath_Path(&path, (char*) &bits[i], h, w, stride);
             
             canvas->save(); // DRAWING
-            canvas->scale(SkIntToScalar(kScale), 
-                          SkIntToScalar(kScale));  // scales up each bitmap
+            canvas->scale(kScale, kScale);  // scales up each bitmap
             canvas->translate(0, 1.5f * h * i);
             canvas->drawPath(path, bmp_paint); // draw bitmap
             canvas->restore();
@@ -68,8 +69,8 @@
             SkPathUtils::BitsToPath_Region(&pathR, (char*) &bits[i], h, w, stride);
             
             canvas->save();
-            canvas->scale(SkIntToScalar(kScale), 
-                          SkIntToScalar(kScale));  // scales up each bitmap
+
+            canvas->scale(kScale, kScale);  // scales up each bitmap
             canvas->translate(1.5f * w, 1.5f * h * i); // translates past previous bitmap
             canvas->drawPath(pathR, bmp_paint); // draw bitmap
             canvas->restore();