When we're not using the NULL buffer data hint update with glBufferData rather than glBufferSubData.
Review URL: http://codereview.appspot.com/5253047/
git-svn-id: http://skia.googlecode.com/svn/trunk@2443 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrUserConfig.h b/gpu/include/GrUserConfig.h
index 09eb9f4..9f61638 100644
--- a/gpu/include/GrUserConfig.h
+++ b/gpu/include/GrUserConfig.h
@@ -58,8 +58,8 @@
/*
* This gives a threshold in bytes of when to lock a GrGeometryBuffer vs using
- * updateData or updateSubData. (Note the depending on the underlying 3D API
- * the update functions may always be implemented using a lock)
+ * updateData. (Note the depending on the underlying 3D API the update functions
+ * may always be implemented using a lock)
*/
//#define GR_GEOM_BUFFER_LOCK_THRESHOLD (1<<15)