Add color filters to gpu path.
git-svn-id: http://skia.googlecode.com/svn/trunk@1297 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrPaint.h b/gpu/include/GrPaint.h
index 9402209..3035ca1 100644
--- a/gpu/include/GrPaint.h
+++ b/gpu/include/GrPaint.h
@@ -21,6 +21,8 @@
#include "GrColor.h"
#include "GrSamplerState.h"
+#include "SkXfermode.h"
+
/**
* The paint describes how pixels are colored when the context draws to
* them.
@@ -38,6 +40,9 @@
GrSamplerState fSampler;
+ GrColor fColorFilterColor;
+ SkXfermode::Mode fColorFilterXfermode;
+
void setTexture(GrTexture* texture) {
GrSafeRef(texture);
GrSafeUnref(fTexture);
@@ -59,6 +64,9 @@
fColor = paint.fColor;
+ fColorFilterColor = paint.fColorFilterColor;
+ fColorFilterXfermode = paint.fColorFilterXfermode;
+
fSampler = paint.fSampler;
fTexture = paint.fTexture;
GrSafeRef(fTexture);
@@ -74,6 +82,12 @@
resetOptions();
resetColor();
resetTexture();
+ resetColorFilter();
+ }
+
+ void resetColorFilter() {
+ fColorFilterXfermode = SkXfermode::kDst_Mode;
+ fColorFilterColor = GrColorPackRGBA(0xff, 0xff, 0xff, 0xff);
}
private: