reset cpu shadow of vertex buffer to our usual vb size
Review URL: reset cpu shadow of vertex buffer to our usual vb size
git-svn-id: http://skia.googlecode.com/svn/trunk@2871 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrBufferAllocPool.cpp b/src/gpu/GrBufferAllocPool.cpp
index b06c3ad..d029471 100644
--- a/src/gpu/GrBufferAllocPool.cpp
+++ b/src/gpu/GrBufferAllocPool.cpp
@@ -91,7 +91,9 @@
fFirstPreallocBuffer = (fFirstPreallocBuffer + fPreallocBuffersInUse) %
fPreallocBuffers.count();
}
- fCpuData.reset(fGpu->getCaps().fBufferLockSupport ? 0 : fMinBlockSize);
+ // we may have created a large cpu mirror of a large VB. Reset the size
+ // to match our pre-allocated VBs.
+ fCpuData.reset(fMinBlockSize);
GrAssert(0 == fPreallocBuffersInUse);
VALIDATE();
}