Remove allocated size vs content size in textures

Review URL: http://codereview.appspot.com/5373100/



git-svn-id: http://skia.googlecode.com/svn/trunk@2687 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 1baf42e..1e6b420 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -161,8 +161,8 @@
 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
     GrAssert(NULL == rt->getStencilBuffer());
     GrStencilBuffer* sb = 
-        this->getContext()->findStencilBuffer(rt->allocatedWidth(),
-                                              rt->allocatedHeight(),
+        this->getContext()->findStencilBuffer(rt->width(),
+                                              rt->height(),
                                               rt->numSamples());
     if (NULL != sb) {
         rt->setStencilBuffer(sb);
@@ -172,8 +172,8 @@
         }
         return attached;
     }
-    if (this->createStencilBufferForRenderTarget(rt, rt->allocatedWidth(),
-                                                 rt->allocatedHeight())) {
+    if (this->createStencilBufferForRenderTarget(rt,
+                                                 rt->width(), rt->height())) {
         rt->getStencilBuffer()->ref();
         rt->getStencilBuffer()->transferToCacheAndLock();