Rollback text allocation changes.
This also addresses an inadvertantly introduced distance field bug.
BUG=399125
R=bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/438683006
diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
index 034980d..4e2567d 100755
--- a/src/gpu/GrDistanceFieldTextContext.cpp
+++ b/src/gpu/GrDistanceFieldTextContext.cpp
@@ -65,12 +65,14 @@
fStrike = NULL;
fGammaTexture = NULL;
+ fCurrTexture = NULL;
fCurrVertex = 0;
fEffectTextureUniqueID = SK_InvalidUniqueID;
fEffectColor = GrColor_ILLEGAL;
fEffectFlags = 0;
fVertices = NULL;
+ fMaxVertices = 0;
fVertexBounds.setLargestInverted();
}
@@ -120,9 +122,7 @@
GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kBilerp_FilterMode);
GrTextureParams gammaParams(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
- GrTexture* currTexture = fStrike->getTexture();
- SkASSERT(currTexture);
- uint32_t textureUniqueID = currTexture->getUniqueID();
+ uint32_t textureUniqueID = fCurrTexture->getUniqueID();
// set up any flags
uint32_t flags = 0;
@@ -140,7 +140,7 @@
flags != fEffectFlags) {
if (fUseLCDText) {
GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor);
- fCachedEffect.reset(GrDistanceFieldLCDTextureEffect::Create(currTexture,
+ fCachedEffect.reset(GrDistanceFieldLCDTextureEffect::Create(fCurrTexture,
params,
fGammaTexture,
gammaParams,
@@ -150,7 +150,7 @@
#ifdef SK_GAMMA_APPLY_TO_A8
U8CPU lum = SkColorSpaceLuminance::computeLuminance(fDeviceProperties.fGamma,
filteredColor);
- fCachedEffect.reset(GrDistanceFieldTextureEffect::Create(currTexture,
+ fCachedEffect.reset(GrDistanceFieldTextureEffect::Create(fCurrTexture,
params,
fGammaTexture,
gammaParams,
@@ -228,17 +228,26 @@
fDrawTarget->drawIndexedInstances(kTriangles_GrPrimitiveType,
nGlyphs,
4, 6, &fVertexBounds);
+ fDrawTarget->resetVertexSource();
+ fVertices = NULL;
+ fMaxVertices = 0;
fCurrVertex = 0;
+ SkSafeSetNull(fCurrTexture);
fVertexBounds.setLargestInverted();
}
-
- fDrawTarget->resetVertexSource();
- fVertices = NULL;
}
void GrDistanceFieldTextContext::drawPackedGlyph(GrGlyph::PackedID packed,
SkFixed vx, SkFixed vy,
GrFontScaler* scaler) {
+ if (NULL == fDrawTarget) {
+ return;
+ }
+
+ if (NULL == fStrike) {
+ fStrike = fContext->getFontCache()->getStrike(scaler, true);
+ }
+
GrGlyph* glyph = fStrike->getGlyph(packed, scaler);
if (NULL == glyph || glyph->fBounds.isEmpty()) {
return;
@@ -321,6 +330,55 @@
GrTexture* texture = glyph->fPlot->texture();
SkASSERT(texture);
+ if (fCurrTexture != texture || fCurrVertex + 4 > fMaxVertices) {
+ this->flushGlyphs();
+ fCurrTexture = texture;
+ fCurrTexture->ref();
+ }
+
+ bool useColorVerts = !fUseLCDText;
+
+ if (NULL == fVertices) {
+ // If we need to reserve vertices allow the draw target to suggest
+ // a number of verts to reserve and whether to perform a flush.
+ fMaxVertices = kMinRequestedVerts;
+ if (useColorVerts) {
+ fDrawTarget->drawState()->setVertexAttribs<gTextVertexWithColorAttribs>(
+ SK_ARRAY_COUNT(gTextVertexWithColorAttribs));
+ } else {
+ fDrawTarget->drawState()->setVertexAttribs<gTextVertexAttribs>(
+ SK_ARRAY_COUNT(gTextVertexAttribs));
+ }
+ bool flush = fDrawTarget->geometryHints(&fMaxVertices, NULL);
+ if (flush) {
+ this->flushGlyphs();
+ fContext->flush();
+ if (useColorVerts) {
+ fDrawTarget->drawState()->setVertexAttribs<gTextVertexWithColorAttribs>(
+ SK_ARRAY_COUNT(gTextVertexWithColorAttribs));
+ } else {
+ fDrawTarget->drawState()->setVertexAttribs<gTextVertexAttribs>(
+ SK_ARRAY_COUNT(gTextVertexAttribs));
+ }
+ }
+ fMaxVertices = kDefaultRequestedVerts;
+ // ignore return, no point in flushing again.
+ fDrawTarget->geometryHints(&fMaxVertices, NULL);
+
+ int maxQuadVertices = 4 * fContext->getQuadIndexBuffer()->maxQuads();
+ if (fMaxVertices < kMinRequestedVerts) {
+ fMaxVertices = kDefaultRequestedVerts;
+ } else if (fMaxVertices > maxQuadVertices) {
+ // don't exceed the limit of the index buffer
+ fMaxVertices = maxQuadVertices;
+ }
+ bool success = fDrawTarget->reserveVertexAndIndexSpace(fMaxVertices,
+ 0,
+ &fVertices,
+ NULL);
+ GrAlwaysAssert(success);
+ }
+
SkScalar dx = SkIntToScalar(glyph->fBounds.fLeft + SK_DistanceFieldInset);
SkScalar dy = SkIntToScalar(glyph->fBounds.fTop + SK_DistanceFieldInset);
SkScalar width = SkIntToScalar(glyph->fBounds.width() - 2*SK_DistanceFieldInset);
@@ -340,10 +398,10 @@
SkFixed th = SkIntToFixed(glyph->fBounds.height() - 2*SK_DistanceFieldInset);
SkRect r;
- r.fLeft = SkFixedToFloat(sx);
- r.fTop = SkFixedToFloat(sy);
- r.fRight = SkFixedToFloat(sx + width);
- r.fBottom = SkFixedToFloat(sy + height);
+ r.fLeft = sx;
+ r.fTop = sy;
+ r.fRight = sx + width;
+ r.fBottom = sy + height;
fVertexBounds.growToInclude(r);
@@ -364,7 +422,7 @@
SkFixedToFloat(texture->normalizeFixedX(tx + tw)),
SkFixedToFloat(texture->normalizeFixedY(ty + th)),
vertSize);
- if (!fUseLCDText) {
+ if (useColorVerts) {
// color comes after position.
GrColor* colors = reinterpret_cast<GrColor*>(positions + 1);
for (int i = 0; i < 4; ++i) {
@@ -464,10 +522,6 @@
this->init(paint, skPaint);
- if (NULL == fDrawTarget) {
- return;
- }
-
SkScalar sizeRatio = fTextRatio;
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
@@ -475,28 +529,9 @@
SkAutoGlyphCacheNoGamma autoCache(fSkPaint, &fDeviceProperties, NULL);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = GetGrFontScaler(cache);
- if (NULL == fStrike) {
- fStrike = fContext->getFontCache()->getStrike(fontScaler, true);
- }
setup_gamma_texture(fContext, cache, fDeviceProperties, &fGammaTexture);
- // allocate vertices
- SkASSERT(NULL == fVertices);
- if (!fUseLCDText) {
- fDrawTarget->drawState()->setVertexAttribs<gTextVertexWithColorAttribs>(
- SK_ARRAY_COUNT(gTextVertexWithColorAttribs));
- } else {
- fDrawTarget->drawState()->setVertexAttribs<gTextVertexAttribs>(
- SK_ARRAY_COUNT(gTextVertexAttribs));
- }
- int numGlyphs = fSkPaint.textToGlyphs(text, byteLength, NULL);
- bool success = fDrawTarget->reserveVertexAndIndexSpace(4*numGlyphs,
- 0,
- &fVertices,
- NULL);
- GrAlwaysAssert(success);
-
// need to measure first
// TODO - generate positions and pre-load cache as well?
const char* stop = text + byteLength;
@@ -564,34 +599,11 @@
this->init(paint, skPaint);
- if (NULL == fDrawTarget) {
- return;
- }
-
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
SkAutoGlyphCacheNoGamma autoCache(fSkPaint, &fDeviceProperties, NULL);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = GetGrFontScaler(cache);
- if (NULL == fStrike) {
- fStrike = fContext->getFontCache()->getStrike(fontScaler, true);
- }
-
- // allocate vertices
- SkASSERT(NULL == fVertices);
- if (!fUseLCDText) {
- fDrawTarget->drawState()->setVertexAttribs<gTextVertexWithColorAttribs>(
- SK_ARRAY_COUNT(gTextVertexWithColorAttribs));
- } else {
- fDrawTarget->drawState()->setVertexAttribs<gTextVertexAttribs>(
- SK_ARRAY_COUNT(gTextVertexAttribs));
- }
- int numGlyphs = fSkPaint.textToGlyphs(text, byteLength, NULL);
- bool success = fDrawTarget->reserveVertexAndIndexSpace(4*numGlyphs,
- 0,
- &fVertices,
- NULL);
- GrAlwaysAssert(success);
setup_gamma_texture(fContext, cache, fDeviceProperties, &fGammaTexture);