Always use both a color and coverage attribute in GrAARectRenderer.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/435743002
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index edd4454..0f79402 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -404,8 +404,7 @@
fGpu,
element->getRect(),
SkMatrix::I(),
- element->getRect(),
- false);
+ element->getRect());
} else {
fGpu->drawSimpleRect(element->getRect());
}