Always use both a color and coverage attribute in GrAARectRenderer.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/435743002
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index fa4d5b0..249eeeb 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -60,7 +60,8 @@
/**
* Initializes the GrDrawState based on a GrPaint, view matrix and render target. Note that
* GrDrawState encompasses more than GrPaint. Aspects of GrDrawState that have no GrPaint
- * equivalents are set to default values. Clipping will be enabled.
+ * equivalents are set to default values with the exception of vertex attribute state which
+ * is unmodified by this function and clipping which will be enabled.
*/
void setFromPaint(const GrPaint& , const SkMatrix& viewMatrix, GrRenderTarget*);