support direct writing to top layer, and hide getTopLayer()
this should remove many of the chrome callers that today call
accessBitmap on the toplayer, so they can read/write those pixels.
The ultimate fix will be to support custom allocation of raster layers
(via GDI/cairo/mac) so we can remove PlatformDevice subclassing in
skia/ext
BUG=skia:
R=bsalomon@google.com, scroggo@google.com
Review URL: https://codereview.chromium.org/197433002
git-svn-id: http://skia.googlecode.com/svn/trunk@13774 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/rrects.cpp b/gm/rrects.cpp
index a79ff54..6c63af9 100644
--- a/gm/rrects.cpp
+++ b/gm/rrects.cpp
@@ -66,12 +66,8 @@
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
#if SK_SUPPORT_GPU
- SkBaseDevice* device = canvas->getTopDevice();
- GrContext* context = NULL;
- GrRenderTarget* rt = device->accessRenderTarget();
- if (NULL != rt) {
- context = rt->getContext();
- }
+ GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
+ GrContext* context = rt ? rt->getContext() : NULL;
if (kEffect_Type == fType && NULL == context) {
return;
}